#pragma once #include "../WorldGen/Layers/AddIslandLayer.h" #include "../WorldGen/Layers/AddMushroomIslandLayer.h" #include "../WorldGen/Layers/AddSnowLayer.h" #include "../WorldGen/Layers/BiomeInitLayer.h" #include "../WorldGen/Layers/DownfallLayer.h" #include "../WorldGen/Layers/DownfallMixerLayer.h" #include "../WorldGen/Layers/FlatLayer.h" #include "../WorldGen/Layers/FuzzyZoomLayer.h" #include "../WorldGen/Layers/IslandLayer.h" #include "../WorldGen/Layers/Layer.h" #include "../WorldGen/Layers/RiverInitLayer.h" #include "../WorldGen/Layers/RiverLayer.h" #include "../WorldGen/Layers/RiverMixerLayer.h" #include "../WorldGen/Layers/ShoreLayer.h" #include "../WorldGen/Layers/SmoothLayer.h" #include "../WorldGen/Layers/SmoothZoomLayer.h" #include "../WorldGen/Layers/TemperatureLayer.h" #include "../WorldGen/Layers/TemperatureMixerLayer.h" #include "../WorldGen/Layers/VoronoiZoom.h" #include "../WorldGen/Layers/ZoomLayer.h" #include "../WorldGen/Layers/GrowMushroomIslandLayer.h" // 4J added // 1.1. #include "../WorldGen/Layers/RegionHillsLayer.h" #include "../WorldGen/Layers/SwampRiversLayer.h"