#pragma once #include "../Items/ArmorItem.h" #include "../Items/BedItem.h" #include "../Items/BoatItem.h" #include "../Items/BowItem.h" #include "../Items/BowlFoodItem.h" #include "../Items/BucketItem.h" #include "../Items/TileItems/WoolTileItem.h" #include "../Items/CoalItem.h" #include "../Items/ComplexItem.h" #include "../Items/DiggerItem.h" #include "../Items/DoorItem.h" #include "../Items/DyePowderItem.h" #include "../Items/EggItem.h" #include "../Items/FishingRodItem.h" #include "../Items/FlintAndSteelItem.h" #include "../Items/FoodItem.h" #include "../Items/HatchetItem.h" #include "../Items/HoeItem.h" #include "../Items/Item.h" #include "../Items/ItemInstance.h" #include "../Items/TileItems/LeafTileItem.h" #include "../Items/MapItem.h" #include "../Items/MinecartItem.h" // #include "PaintingItem.h" #include "../Items/PickaxeItem.h" #include "../Items/TileItems/PistonTileItem.h" #include "../Items/RecordingItem.h" #include "../Items/RedstoneItem.h" #include "../Items/SaddleItem.h" #include "../Items/TileItems/SaplingTileItem.h" #include "../Items/SeedItem.h" #include "../Items/ShearsItem.h" #include "../Items/ShovelItem.h" #include "../Items/SignItem.h" #include "../Items/SnowballItem.h" #include "../Items/TileItems/StoneSlabTileItem.h" #include "../Items/TileItems/TileItem.h" #include "../Items/TileItems/PlanterTileItem.h" #include "../Items/WeaponItem.h" // 1.8.2 #include "../Items/TileItems/AuxDataTileItem.h" #include "../Items/TileItems/ColoredTileItem.h" #include "../Util/UseAnim.h" // 1.0.1 #include "../Items/BottleItem.h" #include "../Items/EnderEyeItem.h" #include "../Items/EnderPearlItem.h" #include "../Items/GoldenAppleItem.h" #include "../Items/MilkBucketItem.h" #include "../Items/PotionItem.h" #include "../Util/Rarity.h" #include "../Items/TileItems/WaterLilyTileItem.h" #include "../Items/ExperienceItem.h" // 4J Stu brought forward // TU9 #include "../Items/FireChargeItem.h" #include "../Entities/Mobs/ItemFrame.h" #include "../Items/SpawnEggItem.h" #include "../Items/TileItems/MultiTextureTileItem.h" // TU12 #include "../Items/TileItems/SkullItem.h" // TU14 #include "../Items/TileItems/AnvilTileItem.h" #include "../Items/BookItem.h" #include "../Items/CarrotOnAStickItem.h" #include "../Items/EnchantedBookItem.h" #include "../Items/SeedFoodItem.h" // 1.6.4 #include "../Items/FireworksChargeItem.h" #include "../Items/FireworksItem.h" #include "../Items/LeashItem.h" #include "../Items/NameTagItem.h" #include "../Items/SimpleFoiledItem.h" #include "../Items/SnowItem.h" #include "../Items/EmptyMapItem.h" // 4J Added #include "../Items/ClockItem.h" #include "../Items/CompassItem.h" #include "../Util/HtmlString.h"