#include "../../Platform/stdafx.h" #include "../../Headers/net.minecraft.world.phys.h" #include "../../Headers/net.minecraft.world.damagesource.h" #include "../../Headers/net.minecraft.world.entity.h" #include "../../Headers/net.minecraft.world.level.h" #include "../../../Minecraft.Client/Player/ServerPlayer.h" #include "../../../Minecraft.Client/Network/PlayerConnection.h" #include "ThrownEnderPearl.h" ThrownEnderpearl::ThrownEnderpearl(Level* level) : Throwable(level) { // 4J Stu - This function call had to be moved here from the Entity ctor to // ensure that the derived version of the function is called this->defineSynchedData(); } ThrownEnderpearl::ThrownEnderpearl(Level* level, std::shared_ptr mob) : Throwable(level, mob) { // 4J Stu - This function call had to be moved here from the Entity ctor to // ensure that the derived version of the function is called this->defineSynchedData(); } ThrownEnderpearl::ThrownEnderpearl(Level* level, double x, double y, double z) : Throwable(level, x, y, z) { // 4J Stu - This function call had to be moved here from the Entity ctor to // ensure that the derived version of the function is called this->defineSynchedData(); } void ThrownEnderpearl::onHit(HitResult* res) { if (res->entity != nullptr) { DamageSource* damageSource = DamageSource::thrown(shared_from_this(), getOwner()); res->entity->hurt(damageSource, 0); delete damageSource; } for (int i = 0; i < 32; i++) { level->addParticle(eParticleType_ender, x, y + random->nextDouble() * 2, z, random->nextGaussian(), 0, random->nextGaussian()); } if (!level->isClientSide) { // Fix for #67486 - TCR #001: BAS Game Stability: Customer Encountered: // TU8: Code: Gameplay: The title crashes on Host's console when Client // Player leaves the game before the Ender Pearl thrown by him touches // the ground. If the owner has been removed, then ignore // 4J-JEV: Cheap type check first. if ((getOwner() != nullptr) && getOwner()->instanceof(eTYPE_SERVERPLAYER)) { std::shared_ptr serverPlayer = std::dynamic_pointer_cast(getOwner()); if (!serverPlayer->removed) { if (!serverPlayer->connection->done && serverPlayer->level == this->level) { if (getOwner()->isRiding()) { getOwner()->ride(nullptr); } getOwner()->teleportTo(x, y, z); getOwner()->fallDistance = 0; getOwner()->hurt(DamageSource::fall, 5); } } } remove(); } }