#pragma once #include "../GlobalEntity.h" #include "../../Headers/net.minecraft.world.level.tile.h" // class LightningBolt : public GlobalEntity class LightningBolt : public GlobalEntity { public: eINSTANCEOF GetType() { return eTYPE_LIGHTNINGBOLT; } private: static const int START_LIFE = 2; int life; public: int64_t seed; private: int flashes; public: LightningBolt(Level* level, double x, double y, double z); virtual void tick(); protected: virtual void defineSynchedData(); virtual void readAdditionalSaveData(CompoundTag* tag); virtual void addAdditonalSaveData(CompoundTag* tag); public: bool shouldAlwaysRender(); virtual bool shouldRender(Vec3* c); };