#pragma once #include "Enchantment.h" class LootBonusEnchantment : public Enchantment { public: LootBonusEnchantment(int id, int frequency, const EnchantmentCategory* cat); virtual int getMinCost(int level); virtual int getMaxCost(int level); virtual int getMaxLevel(); virtual bool isCompatibleWith(Enchantment* other) const; };