#pragma once #include "PlantTile.h" class ChunkRebuildData; class TallGrass : public Bush { friend class Tile; friend ChunkRebuildData; public: static const int DEAD_SHRUB = 0; static const int TALL_GRASS = 1; static const int FERN = 2; static const int TALL_GRASS_TILE_NAMES_LENGTH = 3; static const unsigned int TALL_GRASS_TILE_NAMES[TALL_GRASS_TILE_NAMES_LENGTH]; private: static const std::wstring TEXTURE_NAMES[]; Icon** icons; protected: TallGrass(int id); public: virtual void updateDefaultShape(); // 4J Added override virtual Icon* getTexture(int face, int data); virtual int getColor(int auxData); virtual int getColor() const; virtual int getColor(LevelSource* level, int x, int y, int z); virtual int getColor(LevelSource* level, int x, int y, int z, int data); // 4J added virtual int getResource(int data, Random* random, int playerBonusLevel); virtual int getResourceCountForLootBonus(int bonusLevel, Random* random); virtual void playerDestroy(Level* level, std::shared_ptr player, int x, int y, int z, int data); virtual int cloneTileData(Level* level, int x, int y, int z); virtual unsigned int getDescriptionId(int iData = -1); void registerIcons(IconRegister* iconRegister); };