#pragma once #include "../Entities/Mob.h" class Player; class Level; class MobSpawner { private: static const int MIN_SPAWN_DISTANCE; protected: static TilePos getRandomPosWithin(Level* level, int cx, int cz); private: static std::unordered_map chunksToPoll; public: static const int tick(ServerLevel* level, bool spawnEnemies, bool spawnFriendlies, bool spawnPersistent); static bool isSpawnPositionOk(MobCategory* category, Level* level, int x, int y, int z); public: static bool attackSleepingPlayers( Level* level, std::vector >* players); static void postProcessSpawnMobs(Level* level, Biome* biome, int xo, int zo, int cellWidth, int cellHeight, Random* random); };