#pragma once class MaterialColor { public: static MaterialColor** colors; static MaterialColor* none; static MaterialColor* grass; static MaterialColor* sand; static MaterialColor* cloth; static MaterialColor* fire; static MaterialColor* ice; static MaterialColor* metal; static MaterialColor* plant; static MaterialColor* snow; static MaterialColor* clay; static MaterialColor* dirt; static MaterialColor* stone; static MaterialColor* water; static MaterialColor* wood; static void staticCtor(); public: eMinecraftColour col; int id; private: MaterialColor(int id, eMinecraftColour col); };