#include "../Platform/stdafx.h" #include "../Headers/net.minecraft.world.level.h" #include "LockedChestTile.h" LockedChestTile::LockedChestTile(int id) : Tile(id, Material::wood) {} bool LockedChestTile::mayPlace(Level* level, int x, int y, int z) { return true; } void LockedChestTile::tick(Level* level, int x, int y, int z, Random* random) { level->removeTile(x, y, z); } void LockedChestTile::registerIcons(IconRegister* iconRegister) { // None }