#pragma once #include "Tile.h" class Level; class ChunkRebuildData; class GrassTile : public Tile { friend class Tile; friend class ChunkRebuildData; private: Icon* iconTop; Icon* iconSnowSide; Icon* iconSideOverlay; public: static const int MIN_BRIGHTNESS = 4; protected: GrassTile(int id); public: virtual Icon* getTexture(int face, int data); virtual Icon* getTexture(LevelSource* level, int x, int y, int z, int face); void registerIcons(IconRegister* iconRegister); virtual int getColor() const; virtual int getColor(int auxData); virtual int getColor(LevelSource* level, int x, int y, int z); virtual int getColor(LevelSource* level, int x, int y, int z, int data); // 4J added virtual void tick(Level* level, int x, int y, int z, Random* random); virtual int getResource(int data, Random* random, int playerBonusLevel); static Icon* getSideTextureOverlay(); // 4J Added so we can check before we try to add a tile to the tick list if // it's actually going to do seomthing virtual bool shouldTileTick(Level* level, int x, int y, int z); };