exclude_sources = [ ' ! -path "*/Platform/*"', # added by platform_sources ' ! -name "SurvivalMode.cpp"', ' ! -name "CreativeMode.cpp"', ' ! -name "GameMode.cpp"', ' ! -name "DemoMode.cpp"', ] # all sources except ./Platform/* client_sources = run_command( 'sh', '-c', 'find "' + meson.current_source_dir() + '" \\( -name "*.cpp" -o -name "*.c" \\)' + ' '.join(exclude_sources), check: true, ).stdout().strip().split('\n') # all sources in ./Platform (top-level files only) platform_sources = run_command( 'sh', '-c', 'find "' + meson.current_source_dir() / 'Platform' + '" -maxdepth 1 \\( -name "*.cpp" -o -name "*.c" \\)', check: true, ).stdout().strip().split('\n') # some platform-specific sources that are for some stupid reason in Common exclude_platform_common_sources = [ ' ! -path "*/Network/Sony/*"', ' ! -path "*/XUI/*"', ' ! -name "SonyLeaderboardManager.cpp"', ' ! -name "UIScene_InGameSaveManagementMenu.cpp"', ] # all sources in in ./Platform/Common platform_sources += run_command( 'sh', '-c', 'find "' + meson.current_source_dir() / 'Platform/Common' + '" \\( -name "*.cpp" -o -name "*.c" \\)' + ' '.join(exclude_platform_common_sources), check: true, ).stdout().strip().split('\n') # linux-specific files (everything in Platform/Linux) if host_machine.system() == 'linux' platform_sources += run_command( 'sh', '-c', 'find "' + meson.current_source_dir() / 'Platform/Linux' + '" \\( -name "*.cpp" -o -name "*.c" \\) ', check: true, ).stdout().strip().split('\n') endif client_dependencies = [ render_dep, input_dep, profile_dep, storage_dep, assets_localisation_dep, world_dep, gl_dep, glu_dep, thread_dep, dl_dep, dependency('zlib'), miniaudio_dep, stb_dep, ] if get_option('enable_vsync') global_cpp_defs += ['-DENABLE_VSYNC'] endif if get_option('classic_panorama') global_cpp_defs += '-DCLASSIC_PANORAMA' endif if get_option('enable_frame_profiler') global_cpp_defs += ['-DENABLE_FRAME_PROFILER'] endif if get_option('ui_backend') == 'shiggy' shiggy_dep = dependency( 'shiggy', fallback: ['shiggy', 'shiggy_dep'], ) global_cpp_defs += ['-D_ENABLEIGGY'] client_dependencies += shiggy_dep endif if get_option('ui_backend') == 'java' global_cpp_defs += '-DENABLE_JAVA_GUIS' endif occlusion_mode = get_option('occlusion_culling') if occlusion_mode == 'off' global_cpp_defs += ['-DOCCLUSION_MODE_NONE'] elif occlusion_mode == 'frustum' global_cpp_defs += ['-DOCCLUSION_MODE_FRUSTUM'] elif occlusion_mode == 'bfs' global_cpp_defs += ['-DOCCLUSION_MODE_BFS', '-DUSE_OCCLUSION_CULLING'] elif occlusion_mode == 'hardware' global_cpp_defs += ['-DOCCLUSION_MODE_HARDWARE', '-DUSE_OCCLUSION_CULLING'] endif client = executable( 'Minecraft.Client', client_sources + platform_sources + localisation[1], include_directories: include_directories('Platform', 'Platform/Linux/Iggy/include'), dependencies: client_dependencies, cpp_args: global_cpp_args + global_cpp_defs + [ '-DUNICODE', '-D_UNICODE', '-include', meson.current_source_dir() / 'Platform/stdafx.h', ], c_args: global_cpp_defs + ['-DUNICODE', '-D_UNICODE'], install: true, install_dir: '', ) # To support actually running the client from the build folder, we need to # copy the generated assets from Minecraft.Assets into the working directory # of the client. custom_target( 'copy_assets_to_client', input: [client, media_archive], output: 'assets.stamp', # using a stamp file to avoid copying assets every time command: [ python, meson.project_source_root() / 'scripts/copy_assets_to_client.py', meson.project_source_root(), meson.project_build_root(), meson.current_build_dir(), '@INPUT1@', '@OUTPUT@', ], build_by_default: true, )