#pragma once #include "../Screen.h" class Random; class Button; class TitleScreen : public Screen { private: static Random* random; float vo; std::wstring splash; Button* multiplayerButton; // 4jcraft: panorama void renderPanorama(float a); void renderSkybox(float a); void rotateAndBlur(float a); int viewportTexture; // 4jcraft: taken from UIScene_MainMenu // 4J Added enum eSplashIndexes { eSplashHappyBirthdayEx = 0, eSplashHappyBirthdayNotch, eSplashMerryXmas, eSplashHappyNewYear, // The start index in the splashes vector from which we can select a // random splash eSplashRandomStart, }; public: TitleScreen(); virtual void tick() override; protected: virtual void keyPressed(wchar_t eventCharacter, int eventKey) override; public: virtual void init() override; protected: virtual void buttonClicked(Button* button) override; public: virtual void render(int xm, int ym, float a) override; };