#include "../../Platform/stdafx.h" #include "ConnectScreen.h" #include "../../Network/ClientConnection.h" #include "TitleScreen.h" #include "../Button.h" #include "../../Minecraft.h" #include "../../Player/User.h" #include "../../../Minecraft.World/Headers/net.minecraft.locale.h" ConnectScreen::ConnectScreen(Minecraft* minecraft, const std::wstring& ip, int port) { aborted = false; // System.out.println("Connecting to " + ip + ", " + port); minecraft->setLevel(nullptr); // 4J - removed from separate thread, but need to investigate what we // actually need here connection = new ClientConnection(minecraft, ip, port); if (aborted) return; connection->send(std::shared_ptr( new PreLoginPacket(minecraft->user->name))); } void ConnectScreen::tick() { if (connection != nullptr) { connection->tick(); } } void ConnectScreen::keyPressed(char eventCharacter, int eventKey) {} void ConnectScreen::init() { Language* language = Language::getInstance(); buttons.clear(); buttons.push_back(new Button(0, width / 2 - 100, height / 4 + 24 * 5 + 12, language->getElement(L"gui.cancel"))); } void ConnectScreen::buttonClicked(Button* button) { if (button->id == 0) { aborted = true; if (connection != nullptr) connection->close(); minecraft->setScreen(new TitleScreen()); } } void ConnectScreen::render(int xm, int ym, float a) { renderBackground(); Language* language = Language::getInstance(); if (connection == nullptr) { drawCenteredString(font, language->getElement(L"connect.connecting"), width / 2, height / 2 - 50, 0xffffff); drawCenteredString(font, L"", width / 2, height / 2 - 10, 0xffffff); } else { drawCenteredString(font, language->getElement(L"connect.authorizing"), width / 2, height / 2 - 50, 0xffffff); drawCenteredString(font, connection->message, width / 2, height / 2 - 10, 0xffffff); } Screen::render(xm, ym, a); }