#pragma once #include "../GuiComponent.h" class Achievement; class ItemRenderer; class AchievementPopup : public GuiComponent { private: Minecraft* mc; int width, height; std::wstring title; std::wstring desc; Achievement* ach; int64_t startTime; ItemRenderer* ir; bool isHelper; public: AchievementPopup(Minecraft* mc); void popup(Achievement* ach); void permanent(Achievement* ach); private: void prepareWindow(); public: void render(); };