#pragma once #include "AbstractBeaconButton.h" #include "../../../Minecraft.World/Headers/net.minecraft.world.effect.h" class BeaconScreen; class BeaconPowerButton : public AbstractBeaconButton { public: BeaconPowerButton(BeaconScreen* screen, int id, int x, int y, int effectId, int tier); void renderTooltip(int xm, int ym) override; bool isSelected() const { return selected; } private: BeaconScreen* screen; int effectId; int tier; };