#pragma once #include "../../../Minecraft.World/Util/IconRegister.h" class StitchedTexture; class Texture; class BufferedImage; class TextureMap : public IconRegister { public: static const std::wstring NAME_MISSING_TEXTURE; private: const int iconType; const std::wstring name; const std::wstring path; const std::wstring extension; bool m_mipMap; typedef std::unordered_map stringStitchedTextureMap; stringStitchedTextureMap texturesByName; // = new HashMap(); BufferedImage* missingTexture; // = new BufferedImage(64, 64, // BufferedImage.TYPE_INT_ARGB); StitchedTexture* missingPosition; Texture* stitchResult; std::vector animatedTextures; // = new ArrayList(); stringStitchedTextureMap texturesToRegister; // = new HashMap(); public: TextureMap(int type, const std::wstring& name, const std::wstring& path, BufferedImage* missingTexture, bool mipMap = false); void stitch(); StitchedTexture* getTexture(const std::wstring& name); void cycleAnimationFrames(); Texture* getStitchedTexture(); // 4J Stu - register is a reserved keyword in C++ Icon* registerIcon(const std::wstring& name); int getIconType(); Icon* getMissingIcon(); };