#pragma once #include "Particle.h" class HugeExplosionParticle : public Particle { private: static ResourceLocation EXPLOSION_LOCATION; int life; int lifeTime; Textures* textures; float size; public: virtual eINSTANCEOF GetType() { return eType_HUGEEXPLOSIONPARTICLE; } HugeExplosionParticle(Textures* textures, Level* level, double x, double y, double z, double xa, double ya, double za); void render(Tesselator* t, float a, float xa, float ya, float za, float xa2, float za2); int getLightColor(float a); void tick(); int getParticleTexture(); };