#include "../../Platform/stdafx.h" #include "GuiParticles.h" #include "GuiParticle.h" #include "../../Textures/Textures.h" GuiParticles::GuiParticles(Minecraft* mc) { this->mc = mc; } void GuiParticles::tick() { for (unsigned int i = 0; i < particles.size(); i++) { GuiParticle* gp = particles[i]; gp->preTick(); gp->tick(this); if (gp->removed) { particles.erase(particles.begin() + i); i--; } } } void GuiParticles::add(GuiParticle* guiParticle) { particles.push_back(guiParticle); guiParticle->preTick(); } void GuiParticles::render(float a) { // 4J Stu - Never used }