#pragma once #include "../../Textures/Textures.h" #include "../../Textures/ResourceLocation.h" class TileEntityRenderDispatcher; class TileEntity; class Level; class Font; class TileEntityRenderer { protected: TileEntityRenderDispatcher* tileEntityRenderDispatcher; public: virtual void render(std::shared_ptr entity, double x, double y, double z, float a, bool setColor, float alpha, bool useCompiled) = 0; // 4J added setColor param, // alpha and useCompiled virtual void onNewLevel(Level* level) {} protected: void bindTexture( ResourceLocation* location); // 4J - changed from std::wstring to int void bindTexture( const std::wstring& urlTexture, ResourceLocation* location); // 4J - changed from std::wstring to int private: Level* getLevel(); public: virtual void init(TileEntityRenderDispatcher* tileEntityRenderDispatcher); Font* getFont(); };