#pragma once #include "MobRenderer.h" class SlimeRenderer : public MobRenderer { private: Model* armor; static ResourceLocation SLIME_LOCATION; public: SlimeRenderer(Model* model, Model* armor, float shadow); virtual ResourceLocation* getTextureLocation(std::shared_ptr mob); protected: virtual int prepareArmor(std::shared_ptr _slime, int layer, float a); virtual void scale(std::shared_ptr _slime, float a); };