#pragma once #include "TileEntityRenderer.h" class SkeletonHeadModel; class SkullTileRenderer : public TileEntityRenderer { public: static SkullTileRenderer* instance; private: static ResourceLocation SKELETON_LOCATION; static ResourceLocation WITHER_SKELETON_LOCATION; static ResourceLocation ZOMBIE_LOCATION; static ResourceLocation CREEPER_LOCATION; // note: this head fits most mobs, just change texture SkeletonHeadModel* skeletonModel; SkeletonHeadModel* zombieModel; public: SkullTileRenderer(); ~SkullTileRenderer(); void render(std::shared_ptr skull, double x, double y, double z, float a, bool setColor, float alpha, bool useCompiled = true); void init(TileEntityRenderDispatcher* tileEntityRenderDispatcher); void renderSkull(float x, float y, float z, int face, float rot, int type, const std::wstring& extra); };