#pragma once #include "HumanoidMobRenderer.h" class SkeletonRenderer : public HumanoidMobRenderer { private: static ResourceLocation SKELETON_LOCATION; static ResourceLocation WITHER_SKELETON_LOCATION; public: SkeletonRenderer(); protected: virtual void scale(std::shared_ptr mob, float a); void translateWeaponItem(); virtual ResourceLocation* getTextureLocation( std::shared_ptr entity); };