#pragma once #include "TileEntityRenderer.h" class BaseMobSpawner; class MobSpawnerRenderer : public TileEntityRenderer { private: std::unordered_map > models; public: static void render(BaseMobSpawner* spawner, double x, double y, double z, float a); virtual void render(std::shared_ptr _spawner, double x, double y, double z, float a, bool setColor, float alpha = 1.0f, bool useCompiled = true); // 4J added setColor param };