#include "../../Platform/stdafx.h" #include "../../../Minecraft.World/Util/Mth.h" #include "ChickenRenderer.h" #include "../../../Minecraft.World/Headers/net.minecraft.world.entity.animal.h" ResourceLocation ChickenRenderer::CHICKEN_LOCATION = ResourceLocation(TN_MOB_CHICKEN); ChickenRenderer::ChickenRenderer(Model* model, float shadow) : MobRenderer(model, shadow) {} void ChickenRenderer::render(std::shared_ptr _mob, double x, double y, double z, float rot, float a) { MobRenderer::render(_mob, x, y, z, rot, a); } float ChickenRenderer::getBob(std::shared_ptr _mob, float a) { // 4J - dynamic cast required because we aren't using templates/generics in // our version std::shared_ptr mob = std::dynamic_pointer_cast(_mob); float flap = mob->oFlap + (mob->flap - mob->oFlap) * a; float flapSpeed = mob->oFlapSpeed + (mob->flapSpeed - mob->oFlapSpeed) * a; return (Mth::sin(flap) + 1) * flapSpeed; } ResourceLocation* ChickenRenderer::getTextureLocation( std::shared_ptr mob) { return &CHICKEN_LOCATION; }