#include "stdafx.h" #if defined(__linux__) void LinuxLogStubLightmapProbe() { static bool logged = false; if (logged) return; logged = true; app.DebugPrintf( "[linux-lightmap] stubs.cpp: Linux excludes the no-op multitexture " "stubs in this file; the runtime uses libGL/4jlibs symbols.\n"); } #else void glReadPixels(int, int, int, int, int, int, ByteBuffer*) {} void glClearDepth(double) {} void glVertexPointer(int, int, int, int) {} void glVertexPointer(int, int, FloatBuffer*) {} void glTexCoordPointer(int, int, int, int) {} void glTexCoordPointer(int, int, FloatBuffer*) {} void glNormalPointer(int, int, int) {} void glNormalPointer(int, ByteBuffer*) {} void glEnableClientState(int) {} void glDisableClientState(int) {} void glColorPointer(int, int, int, int) {} void glColorPointer(int, bool, int, ByteBuffer*) {} void glDrawArrays(int, int, int) {} void glNormal3f(float, float, float) {} void glGenQueriesARB(IntBuffer*) {} void glBeginQueryARB(int, int) {} void glEndQueryARB(int) {} void glGetQueryObjectuARB(int, int, IntBuffer*) {} void glShadeModel(int) {} void glColorMaterial(int, int) {} // 1.8.2 void glClientActiveTexture(int) {} void glActiveTexture(int) {} void glFlush() {} void glTexGeni(int, int, int) {} #endif