#ifndef __LINUX_IGGY_GDRAW_H__ #define __LINUX_IGGY_GDRAW_H__ #include "../../../Windows64/Iggy/include/gdraw.h" #include "../../../Windows64/Iggy/include/iggy.h" #ifdef __cplusplus extern "C" { #endif typedef enum gdraw_gl_resourcetype { GDRAW_GL_RESOURCE_rendertarget, GDRAW_GL_RESOURCE_texture, GDRAW_GL_RESOURCE_vertexbuffer, GDRAW_GL_RESOURCE__count, } gdraw_gl_resourcetype; struct IggyCustomDrawCallbackRegion; extern int gdraw_GL_SetResourceLimits(gdraw_gl_resourcetype type, S32 num_handles, S32 num_bytes); extern GDrawFunctions* gdraw_GL_CreateContext(S32 min_w, S32 min_h, S32 msaa_samples); extern void gdraw_GL_DestroyContext(void); extern void gdraw_GL_SetTileOrigin(S32 vx, S32 vy, unsigned int framebuffer); extern void gdraw_GL_NoMoreGDrawThisFrame(void); extern GDrawTexture* gdraw_GL_WrappedTextureCreate(S32 gl_texture_handle, S32 width, S32 height, int has_mipmaps); extern void gdraw_GL_WrappedTextureChange(GDrawTexture* tex, S32 new_gl_texture_handle, S32 new_width, S32 new_height, int new_has_mipmaps); extern void gdraw_GL_WrappedTextureDestroy(GDrawTexture* tex); extern void gdraw_GL_BeginCustomDraw( struct IggyCustomDrawCallbackRegion* region, float* matrix); extern void gdraw_GL_EndCustomDraw(struct IggyCustomDrawCallbackRegion* region); extern void gdraw_GL_CalculateCustomDraw_4J( struct IggyCustomDrawCallbackRegion* region, float* matrix); extern void gdraw_GL_BeginCustomDraw_4J( struct IggyCustomDrawCallbackRegion* region, float* matrix); extern GDrawTexture* gdraw_GL_MakeTextureFromResource( unsigned char* resource_file, S32 resource_len, IggyFileTextureRaw* texture); extern void gdraw_GL_DestroyTextureFromResource(GDrawTexture* tex); #ifdef __cplusplus } #endif #endif // __LINUX_IGGY_GDRAW_H__