#include "../../Minecraft.World/Platform/stdafx.h" #include "UI.h" #include "UIScene_TeleportMenu.h" #include "../../Minecraft.Client/Player/MultiPlayerLocalPlayer.h" #include "../../Minecraft.World/Headers/net.minecraft.network.packet.h" #include "../../Minecraft.Client/Player/MultiPlayerLocalPlayer.h" #include "../../Minecraft.Client/Network/ClientConnection.h" #include "../../Minecraft.Client/Commands/TeleportCommand.h" UIScene_TeleportMenu::UIScene_TeleportMenu(int iPad, void* initData, UILayer* parentLayer) : UIScene(iPad, parentLayer) { // Setup all the Iggy references we need for this scene initialiseMovie(); TeleportMenuInitData* initParam = (TeleportMenuInitData*)initData; m_teleportToPlayer = initParam->teleportToPlayer; delete initParam; if (m_teleportToPlayer) { m_labelTitle.init(app.GetString(IDS_TELEPORT_TO_PLAYER)); } else { m_labelTitle.init(app.GetString(IDS_TELEPORT_TO_ME)); } m_playerList.init(eControl_GamePlayers); for (unsigned int i = 0; i < MINECRAFT_NET_MAX_PLAYERS; ++i) { m_playerNames[i] = L""; } int playerCount = g_NetworkManager.GetPlayerCount(); m_playersCount = 0; for (int i = 0; i < playerCount; ++i) { INetworkPlayer* player = g_NetworkManager.GetPlayerByIndex(i); if (player != nullptr && !(player->IsLocal() && player->GetUserIndex() == m_iPad)) { m_players[m_playersCount] = player->GetSmallId(); ++m_playersCount; std::wstring playerName = L""; #if !defined(_CONTENT_PACKAGE) if (app.DebugSettingsOn() && (app.GetGameSettingsDebugMask() & (1L << eDebugSetting_DebugLeaderboards))) { playerName = L"WWWWWWWWWWWWWWWW"; } else #endif { playerName = player->GetDisplayName(); } int voiceStatus = 0; if (player != nullptr && player->HasVoice()) { if (player->IsMutedByLocalUser(m_iPad)) { // Muted image voiceStatus = 3; } else if (player->IsTalking()) { // Talking image voiceStatus = 2; } else { // Not talking image voiceStatus = 1; } } m_playersVoiceState[m_playersCount] = voiceStatus; m_playersColourState[m_playersCount] = app.GetPlayerColour(m_players[m_playersCount]); m_playerNames[m_playersCount] = playerName; m_playerList.addItem(playerName, app.GetPlayerColour(m_players[m_playersCount]), voiceStatus); } } g_NetworkManager.RegisterPlayerChangedCallback( m_iPad, &UIScene_TeleportMenu::OnPlayerChanged, this); parentLayer->addComponent(iPad, eUIComponent_MenuBackground); // get rid of the quadrant display if it's on ui.HidePressStart(); } std::wstring UIScene_TeleportMenu::getMoviePath() { if (app.GetLocalPlayerCount() > 1) { return L"InGameTeleportMenuSplit"; } else { return L"InGameTeleportMenu"; } } void UIScene_TeleportMenu::updateTooltips() { ui.SetTooltips(m_iPad, IDS_TOOLTIPS_SELECT, IDS_TOOLTIPS_BACK); } void UIScene_TeleportMenu::handleDestroy() { g_NetworkManager.UnRegisterPlayerChangedCallback( m_iPad, &UIScene_TeleportMenu::OnPlayerChanged, this); m_parentLayer->removeComponent(eUIComponent_MenuBackground); } void UIScene_TeleportMenu::handleGainFocus(bool navBack) { if (navBack) g_NetworkManager.RegisterPlayerChangedCallback( m_iPad, &UIScene_TeleportMenu::OnPlayerChanged, this); } void UIScene_TeleportMenu::handleReload() { int playerCount = g_NetworkManager.GetPlayerCount(); m_playersCount = 0; for (int i = 0; i < playerCount; ++i) { INetworkPlayer* player = g_NetworkManager.GetPlayerByIndex(i); if (player != nullptr && !(player->IsLocal() && player->GetUserIndex() == m_iPad)) { m_players[m_playersCount] = player->GetSmallId(); ++m_playersCount; std::wstring playerName = L""; #if !defined(_CONTENT_PACKAGE) if (app.DebugSettingsOn() && (app.GetGameSettingsDebugMask() & (1L << eDebugSetting_DebugLeaderboards))) { playerName = L"WWWWWWWWWWWWWWWW"; } else #endif { playerName = player->GetDisplayName(); } int voiceStatus = 0; if (player != nullptr && player->HasVoice()) { if (player->IsMutedByLocalUser(m_iPad)) { // Muted image voiceStatus = 3; } else if (player->IsTalking()) { // Talking image voiceStatus = 2; } else { // Not talking image voiceStatus = 1; } } m_playersVoiceState[m_playersCount] = voiceStatus; m_playersColourState[m_playersCount] = app.GetPlayerColour(m_players[m_playersCount]); m_playerNames[m_playersCount] = playerName; m_playerList.addItem(playerName, app.GetPlayerColour(m_players[m_playersCount]), voiceStatus); } } if (controlHasFocus(eControl_GamePlayers)) { m_playerList.setCurrentSelection(getControlChildFocus()); } } void UIScene_TeleportMenu::tick() { UIScene::tick(); for (int i = 0; i < m_playersCount; ++i) { INetworkPlayer* player = g_NetworkManager.GetPlayerBySmallId(m_players[i]); if (player != nullptr) { m_players[i] = player->GetSmallId(); short icon = app.GetPlayerColour(m_players[i]); if (icon != m_playersColourState[i]) { m_playersColourState[i] = icon; m_playerList.setPlayerIcon( i, (int)app.GetPlayerColour(m_players[i])); } std::wstring playerName = L""; #if !defined(_CONTENT_PACKAGE) if (app.DebugSettingsOn() && (app.GetGameSettingsDebugMask() & (1L << eDebugSetting_DebugLeaderboards))) { playerName = L"WWWWWWWWWWWWWWWW"; } else #endif { playerName = player->GetDisplayName(); } if (playerName.compare(m_playerNames[i]) != 0) { m_playerList.setButtonLabel(i, playerName); m_playerNames[i] = playerName; } } } } void UIScene_TeleportMenu::handleInput(int iPad, int key, bool repeat, bool pressed, bool released, bool& handled) { // app.DebugPrintf("UIScene_DebugOverlay handling input for pad %d, key %d, // down- %s, pressed- %s, released- %s\n", iPad, key, down?"true":"false", // pressed?"true":"false", released?"true":"false"); ui.AnimateKeyPress(m_iPad, key, repeat, pressed, released); switch (key) { case ACTION_MENU_CANCEL: if (pressed && !repeat) { ui.PlayUISFX(eSFX_Back); navigateBack(); } break; case ACTION_MENU_OK: case ACTION_MENU_UP: case ACTION_MENU_DOWN: case ACTION_MENU_PAGEUP: case ACTION_MENU_PAGEDOWN: sendInputToMovie(key, repeat, pressed, released); break; } } void UIScene_TeleportMenu::handlePress(F64 controlId, F64 childId) { app.DebugPrintf("Pressed = %d, %d\n", (int)controlId, (int)childId); switch ((int)controlId) { case eControl_GamePlayers: int currentSelection = (int)childId; INetworkPlayer* selectedPlayer = g_NetworkManager.GetPlayerBySmallId( m_players[currentSelection]); INetworkPlayer* thisPlayer = g_NetworkManager.GetLocalPlayerByUserIndex(m_iPad); std::shared_ptr packet; if (m_teleportToPlayer) { packet = TeleportCommand::preparePacket( thisPlayer->GetUID(), selectedPlayer->GetUID()); } else { packet = TeleportCommand::preparePacket( selectedPlayer->GetUID(), thisPlayer->GetUID()); } ClientConnection* conn = Minecraft::GetInstance()->getConnection(m_iPad); conn->send(packet); break; } } void UIScene_TeleportMenu::OnPlayerChanged(void* callbackParam, INetworkPlayer* pPlayer, bool leaving) { UIScene_TeleportMenu* scene = (UIScene_TeleportMenu*)callbackParam; bool playerFound = false; int foundIndex = 0; for (int i = 0; i < scene->m_playersCount; ++i) { if (!playerFound && scene->m_players[i] == pPlayer->GetSmallId()) { if (scene->m_playerList.getCurrentSelection() == scene->m_playerList.getItemCount() - 1) { scene->m_playerList.setCurrentSelection( scene->m_playerList.getItemCount() - 2); } // Player removed playerFound = true; foundIndex = i; } } if (playerFound) { --scene->m_playersCount; scene->m_playersVoiceState[scene->m_playersCount] = 0; scene->m_playersColourState[scene->m_playersCount] = 0; scene->m_playerNames[scene->m_playersCount] = L""; scene->m_playerList.removeItem(scene->m_playersCount); } if (!playerFound) { // Player added scene->m_players[scene->m_playersCount] = pPlayer->GetSmallId(); ++scene->m_playersCount; std::wstring playerName = L""; #if !defined(_CONTENT_PACKAGE) if (app.DebugSettingsOn() && (app.GetGameSettingsDebugMask() & (1L << eDebugSetting_DebugLeaderboards))) { playerName = L"WWWWWWWWWWWWWWWW"; } else #endif { playerName = pPlayer->GetDisplayName(); } int voiceStatus = 0; if (pPlayer != nullptr && pPlayer->HasVoice()) { if (pPlayer->IsMutedByLocalUser(scene->m_iPad)) { // Muted image voiceStatus = 3; } else if (pPlayer->IsTalking()) { // Talking image voiceStatus = 2; } else { // Not talking image voiceStatus = 1; } } scene->m_playerList.addItem( playerName, app.GetPlayerColour(scene->m_players[scene->m_playersCount - 1]), voiceStatus); } }