#pragma once #include "UIScene.h" class UIScene_SettingsControlMenu : public UIScene { private: enum EControls { eControl_SensitivityInGame, eControl_SensitivityInMenu }; UIControl_Slider m_sliderSensitivityInGame, m_sliderSensitivityInMenu; // Sliders UI_BEGIN_MAP_ELEMENTS_AND_NAMES(UIScene) UI_MAP_ELEMENT(m_sliderSensitivityInGame, "SensitivityInGame") UI_MAP_ELEMENT(m_sliderSensitivityInMenu, "SensitivityInMenu") UI_END_MAP_ELEMENTS_AND_NAMES() public: UIScene_SettingsControlMenu(int iPad, void* initData, UILayer* parentLayer); virtual ~UIScene_SettingsControlMenu(); virtual EUIScene getSceneType() { return eUIScene_SettingsControlMenu; } virtual void updateTooltips(); virtual void updateComponents(); protected: // TODO: This should be pure virtual in this class virtual std::wstring getMoviePath(); public: // INPUT virtual void handleInput(int iPad, int key, bool repeat, bool pressed, bool released, bool& handled); virtual void handleSliderMove(F64 sliderId, F64 currentValue); };