#pragma once #include "UIScene.h" class UIScene_SettingsAudioMenu : public UIScene { private: enum EControls { eControl_Music, eControl_Sound }; UIControl_Slider m_sliderMusic, m_sliderSound; // Sliders UI_BEGIN_MAP_ELEMENTS_AND_NAMES(UIScene) UI_MAP_ELEMENT(m_sliderMusic, "Music") UI_MAP_ELEMENT(m_sliderSound, "Sound") UI_END_MAP_ELEMENTS_AND_NAMES() public: UIScene_SettingsAudioMenu(int iPad, void* initData, UILayer* parentLayer); virtual ~UIScene_SettingsAudioMenu(); virtual EUIScene getSceneType() { return eUIScene_SettingsAudioMenu; } virtual void updateTooltips(); virtual void updateComponents(); protected: // TODO: This should be pure virtual in this class virtual std::wstring getMoviePath(); public: // INPUT virtual void handleInput(int iPad, int key, bool repeat, bool pressed, bool released, bool& handled); virtual void handleSliderMove(F64 sliderId, F64 currentValue); };