#pragma once #include "UIScene.h" class LevelGenerationOptions; class UIScene_LoadOrJoinMenu : public UIScene { private: enum EControls { eControl_SavesList, eControl_GamesList, }; enum EState { e_SavesIdle, e_SavesRepopulate, e_SavesRepopulateAfterMashupHide, e_SavesRepopulateAfterDelete, e_SavesRepopulateAfterTransferDownload, }; enum eActions { eAction_None = 0, eAction_ViewInvites, eAction_JoinGame, }; eActions m_eAction; static const int JOIN_LOAD_CREATE_BUTTON_INDEX = 0; SaveListDetails* m_saveDetails; int m_iSaveDetailsCount; protected: UIControl_SaveList m_buttonListSaves; UIControl_SaveList m_buttonListGames; UIControl_Label m_labelSavesListTitle, m_labelJoinListTitle, m_labelNoGames; UIControl m_controlSavesTimer, m_controlJoinTimer; private: UI_BEGIN_MAP_ELEMENTS_AND_NAMES(UIScene) UI_MAP_ELEMENT(m_buttonListSaves, "SavesList") UI_MAP_ELEMENT(m_buttonListGames, "JoinList") UI_MAP_ELEMENT(m_labelSavesListTitle, "SavesListTitle") UI_MAP_ELEMENT(m_labelJoinListTitle, "JoinListTitle") UI_MAP_ELEMENT(m_labelNoGames, "NoGames") UI_MAP_ELEMENT(m_controlSavesTimer, "SavesTimer") UI_MAP_ELEMENT(m_controlJoinTimer, "JoinTimer") UI_END_MAP_ELEMENTS_AND_NAMES() int m_iDefaultButtonsC; int m_iMashUpButtonsC; int m_iState; std::vector* m_currentSessions; std::vector m_generators; std::vector* m_saves; bool m_bIgnoreInput; bool m_bAllLoaded; bool m_bRetrievingSaveThumbnails; bool m_bSaveThumbnailReady; bool m_bShowingPartyGamesOnly; bool m_bInParty; JoinMenuInitData* m_initData; bool m_bMultiplayerAllowed; int m_iTexturePacksNotInstalled; int m_iRequestingThumbnailId; SAVE_DETAILS* m_pSaveDetails; bool m_bSavesDisplayed; bool m_bExitScene; bool m_bCopying; bool m_bCopyingCancelled; int m_iSaveInfoC; int m_iSaveListIndex; int m_iGameListIndex; // int *m_iConfigA; // track the texture packs that we don't have installed bool m_bSaveTransferInProgress; bool m_bSaveTransferCancelled; bool m_bUpdateSaveSize; public: UIScene_LoadOrJoinMenu(int iPad, void* initData, UILayer* parentLayer); virtual ~UIScene_LoadOrJoinMenu(); virtual void updateTooltips(); virtual void updateComponents(); virtual void handleDestroy(); virtual void handleLoseFocus(); virtual void handleGainFocus(bool navBack); virtual void handleTimerComplete(int id); // INPUT virtual void handleInput(int iPad, int key, bool repeat, bool pressed, bool released, bool& handled); virtual void handleFocusChange(F64 controlId, F64 childId); virtual void handleInitFocus(F64 controlId, F64 childId); virtual EUIScene getSceneType() { return eUIScene_LoadOrJoinMenu; } static void UpdateGamesListCallback(void* pParam); virtual void tick(); private: void Initialise(); void GetSaveInfo(); void UpdateGamesList(); void AddDefaultButtons(); bool DoesSavesListHaveFocus(); bool DoesMashUpWorldHaveFocus(); bool DoesGamesListHaveFocus(); protected: // TODO: This should be pure virtual in this class virtual std::wstring getMoviePath(); public: static int LoadSaveDataThumbnailReturned(void* lpParam, std::uint8_t* pbThumbnail, unsigned int thumbnailBytes); static int LoadSaveCallback(void* lpParam, bool bRes); static int DeleteSaveDialogReturned(void* pParam, int iPad, C4JStorage::EMessageResult result); static int SaveOptionsDialogReturned(void* pParam, int iPad, C4JStorage::EMessageResult result); static int TexturePackDialogReturned(void* pParam, int iPad, C4JStorage::EMessageResult result); static int DeleteSaveDataReturned(void* lpParam, bool bRes); static int RenameSaveDataReturned(void* lpParam, bool bRes); static int KeyboardCompleteWorldNameCallback(void* lpParam, bool bRes); protected: void handlePress(F64 controlId, F64 childId); void LoadLevelGen(LevelGenerationOptions* levelGen); void LoadSaveFromDisk( File* saveFile, ESavePlatform savePlatform = SAVE_FILE_PLATFORM_LOCAL); public: virtual void HandleDLCMountingComplete(); private: void CheckAndJoinGame(int gameIndex); #if defined(SONY_REMOTE_STORAGE_DOWNLOAD) enum eSaveTransferState { eSaveTransfer_Idle, eSaveTransfer_Busy, eSaveTransfer_GetRemoteSaveInfo, eSaveTransfer_GettingRemoteSaveInfo, eSaveTransfer_CreateDummyFile, eSaveTransfer_CreatingDummyFile, eSaveTransfer_GettingFileSize, eSaveTransfer_FileSizeRetrieved, eSaveTransfer_GetFileData, eSaveTransfer_GettingFileData, eSaveTransfer_FileDataRetrieved, eSaveTransfer_GetSavesInfo, eSaveTransfer_GettingSavesInfo, eSaveTransfer_LoadSaveFromDisc, eSaveTransfer_LoadingSaveFromDisc, eSaveTransfer_CreatingNewSave, eSaveTransfer_Converting, eSaveTransfer_Saving, eSaveTransfer_Succeeded, eSaveTransfer_Cancelled, eSaveTransfer_Error, eSaveTransfer_ErrorDeletingSave, eSaveTransfer_ErrorMesssage, eSaveTransfer_Finished, }; eSaveTransferState m_eSaveTransferState; static unsigned long m_ulFileSize; static std::wstring m_wstrStageText; static bool m_bSaveTransferRunning; int m_iProgress; char m_downloadedUniqueFilename[64]; // SCE_SAVE_DATA_DIRNAME_DATA_MAXSIZE]; bool m_saveTransferDownloadCancelled; void LaunchSaveTransfer(); static int CreateDummySaveDataCallback(void* lpParam, bool bRes); static int CrossSaveGetSavesInfoCallback(void* lpParam, SAVE_DETAILS* pSaveDetails, bool bRes); static int LoadCrossSaveDataCallback(void* pParam, bool bIsCorrupt, bool bIsOwner); static int CrossSaveFinishedCallback(void* pParam, int iPad, C4JStorage::EMessageResult result); static int CrossSaveDeleteOnErrorReturned(void* lpParam, bool bRes); static int RemoteSaveNotFoundCallback(void* pParam, int iPad, C4JStorage::EMessageResult result); static int DownloadSonyCrossSaveThreadProc(void* lpParameter); static void SaveTransferReturned(void* lpParam, SonyRemoteStorage::Status s, int error_code); static ConsoleSaveFile* SonyCrossSaveConvert(); static void CancelSaveTransferCallback(void* lpParam); public: static bool isSaveTransferRunning() { return m_bSaveTransferRunning; } private: #endif #if defined(SONY_REMOTE_STORAGE_UPLOAD) enum eSaveUploadState { eSaveUpload_Idle, eSaveUpload_UploadingFileData, eSaveUpload_FileDataUploaded, eSaveUpload_Cancelled, eSaveUpload_Error, esaveUpload_Finished }; eSaveUploadState m_eSaveUploadState; bool m_saveTransferUploadCancelled; void LaunchSaveUpload(); static int UploadSonyCrossSaveThreadProc(void* lpParameter); static void SaveUploadReturned(void* lpParam, SonyRemoteStorage::Status s, int error_code); static void CancelSaveUploadCallback(void* lpParam); static int SaveTransferDialogReturned(void* pParam, int iPad, C4JStorage::EMessageResult result); static int CrossSaveUploadFinishedCallback( void* pParam, int iPad, C4JStorage::EMessageResult result); #endif };