#pragma once #include "UIScene.h" class UIScene_Intro : public UIScene { private: bool m_bIgnoreNavigate; bool m_bAnimationEnded; IggyName m_funcSetIntroPlatform; UI_BEGIN_MAP_ELEMENTS_AND_NAMES(UIScene) UI_MAP_NAME(m_funcSetIntroPlatform, L"SetIntroPlatform") UI_END_MAP_ELEMENTS_AND_NAMES() public: UIScene_Intro(int iPad, void* initData, UILayer* parentLayer); virtual EUIScene getSceneType() { return eUIScene_Intro; } // Returns true if this scene has focus for the pad passed in virtual bool hasFocus(int iPad) { return bHasFocus; } protected: virtual std::wstring getMoviePath(); public: // INPUT virtual void handleInput(int iPad, int key, bool repeat, bool pressed, bool released, bool& handled); virtual void handleAnimationEnd(); virtual void handleGainFocus(bool navBack); #if !defined(_ENABLEIGGY) virtual void tick(); #endif };