#include "../../Minecraft.World/Platform/stdafx.h" #include "UI.h" #include "../../Minecraft.World/Headers/net.minecraft.world.level.tile.entity.h" #include "../../Minecraft.World/Headers/net.minecraft.world.inventory.h" #include "../../Minecraft.Client/Minecraft.h" #include "UIScene_FurnaceMenu.h" UIScene_FurnaceMenu::UIScene_FurnaceMenu(int iPad, void* _initData, UILayer* parentLayer) : UIScene_AbstractContainerMenu(iPad, parentLayer) { // Setup all the Iggy references we need for this scene initialiseMovie(); FurnaceScreenInput* initData = (FurnaceScreenInput*)_initData; m_furnace = initData->furnace; m_labelFurnace.init(m_furnace->getName()); m_labelIngredient.init(app.GetString(IDS_INGREDIENT)); m_labelFuel.init(app.GetString(IDS_FUEL)); m_progressFurnaceFire.init(L"", 0, 0, 12, 0); m_progressFurnaceArrow.init(L"", 0, 0, 24, 0); Minecraft* pMinecraft = Minecraft::GetInstance(); if (pMinecraft->localgameModes[initData->iPad] != nullptr) { TutorialMode* gameMode = (TutorialMode*)pMinecraft->localgameModes[initData->iPad]; m_previousTutorialState = gameMode->getTutorial()->getCurrentState(); gameMode->getTutorial()->changeTutorialState( e_Tutorial_State_Furnace_Menu, this); } FurnaceMenu* menu = new FurnaceMenu(initData->inventory, initData->furnace); Initialize(initData->iPad, menu, true, FurnaceMenu::INV_SLOT_START, eSectionFurnaceUsing, eSectionFurnaceMax); m_slotListFuel.addSlots(FurnaceMenu::FUEL_SLOT, 1); m_slotListIngredient.addSlots(FurnaceMenu::INGREDIENT_SLOT, 1); m_slotListResult.addSlots(FurnaceMenu::RESULT_SLOT, 1); app.SetRichPresenceContext(m_iPad, CONTEXT_GAME_STATE_FORGING); delete initData; } std::wstring UIScene_FurnaceMenu::getMoviePath() { if (app.GetLocalPlayerCount() > 1) { return L"FurnaceMenuSplit"; } else { return L"FurnaceMenu"; } } void UIScene_FurnaceMenu::handleReload() { Initialize(m_iPad, m_menu, true, FurnaceMenu::INV_SLOT_START, eSectionFurnaceUsing, eSectionFurnaceMax); m_slotListFuel.addSlots(FurnaceMenu::FUEL_SLOT, 1); m_slotListIngredient.addSlots(FurnaceMenu::INGREDIENT_SLOT, 1); m_slotListResult.addSlots(FurnaceMenu::RESULT_SLOT, 1); } void UIScene_FurnaceMenu::tick() { m_progressFurnaceFire.setProgress(m_furnace->getLitProgress(12)); m_progressFurnaceArrow.setProgress(m_furnace->getBurnProgress(24)); UIScene_AbstractContainerMenu::tick(); } int UIScene_FurnaceMenu::getSectionColumns(ESceneSection eSection) { int cols = 0; switch (eSection) { case eSectionFurnaceResult: cols = 1; break; case eSectionFurnaceFuel: cols = 1; break; case eSectionFurnaceIngredient: cols = 1; break; case eSectionFurnaceInventory: cols = 9; break; case eSectionFurnaceUsing: cols = 9; break; default: assert(false); break; } return cols; } int UIScene_FurnaceMenu::getSectionRows(ESceneSection eSection) { int rows = 0; switch (eSection) { case eSectionFurnaceResult: rows = 1; break; case eSectionFurnaceFuel: rows = 1; break; case eSectionFurnaceIngredient: rows = 1; break; case eSectionFurnaceInventory: rows = 3; break; case eSectionFurnaceUsing: rows = 1; break; default: assert(false); break; } return rows; } void UIScene_FurnaceMenu::GetPositionOfSection(ESceneSection eSection, UIVec2D* pPosition) { switch (eSection) { case eSectionFurnaceResult: pPosition->x = m_slotListResult.getXPos(); pPosition->y = m_slotListResult.getYPos(); break; case eSectionFurnaceFuel: pPosition->x = m_slotListFuel.getXPos(); pPosition->y = m_slotListFuel.getYPos(); break; case eSectionFurnaceIngredient: pPosition->x = m_slotListIngredient.getXPos(); pPosition->y = m_slotListIngredient.getYPos(); break; case eSectionFurnaceInventory: pPosition->x = m_slotListInventory.getXPos(); pPosition->y = m_slotListInventory.getYPos(); break; case eSectionFurnaceUsing: pPosition->x = m_slotListHotbar.getXPos(); pPosition->y = m_slotListHotbar.getYPos(); break; default: assert(false); break; } } void UIScene_FurnaceMenu::GetItemScreenData(ESceneSection eSection, int iItemIndex, UIVec2D* pPosition, UIVec2D* pSize) { UIVec2D sectionSize; switch (eSection) { case eSectionFurnaceResult: sectionSize.x = m_slotListResult.getWidth(); sectionSize.y = m_slotListResult.getHeight(); break; case eSectionFurnaceFuel: sectionSize.x = m_slotListFuel.getWidth(); sectionSize.y = m_slotListFuel.getHeight(); break; case eSectionFurnaceIngredient: sectionSize.x = m_slotListIngredient.getWidth(); sectionSize.y = m_slotListIngredient.getHeight(); break; case eSectionFurnaceInventory: sectionSize.x = m_slotListInventory.getWidth(); sectionSize.y = m_slotListInventory.getHeight(); break; case eSectionFurnaceUsing: sectionSize.x = m_slotListHotbar.getWidth(); sectionSize.y = m_slotListHotbar.getHeight(); break; default: assert(false); break; } int rows = getSectionRows(eSection); int cols = getSectionColumns(eSection); pSize->x = sectionSize.x / cols; pSize->y = sectionSize.y / rows; int itemCol = iItemIndex % cols; int itemRow = iItemIndex / cols; pPosition->x = itemCol * pSize->x; pPosition->y = itemRow * pSize->y; } void UIScene_FurnaceMenu::setSectionSelectedSlot(ESceneSection eSection, int x, int y) { int cols = getSectionColumns(eSection); int index = (y * cols) + x; UIControl_SlotList* slotList = nullptr; switch (eSection) { case eSectionFurnaceResult: slotList = &m_slotListResult; break; case eSectionFurnaceFuel: slotList = &m_slotListFuel; break; case eSectionFurnaceIngredient: slotList = &m_slotListIngredient; break; case eSectionFurnaceInventory: slotList = &m_slotListInventory; break; case eSectionFurnaceUsing: slotList = &m_slotListHotbar; break; default: assert(false); break; } slotList->setHighlightSlot(index); } UIControl* UIScene_FurnaceMenu::getSection(ESceneSection eSection) { UIControl* control = nullptr; switch (eSection) { case eSectionFurnaceResult: control = &m_slotListResult; break; case eSectionFurnaceFuel: control = &m_slotListFuel; break; case eSectionFurnaceIngredient: control = &m_slotListIngredient; break; case eSectionFurnaceInventory: control = &m_slotListInventory; break; case eSectionFurnaceUsing: control = &m_slotListHotbar; break; default: assert(false); break; } return control; }