#pragma once #include "UIScene.h" class UIScene_EndPoem : public UIScene { private: std::wstring noNoiseString; std::wstring noiseString; std::vector m_noiseLengths; bool m_bIgnoreInput; int m_requestedLabel; std::vector m_paragraphs; IggyName m_funcSetNextLabel; UI_BEGIN_MAP_ELEMENTS_AND_NAMES(UIScene) UI_MAP_NAME(m_funcSetNextLabel, L"SetNextLabel") UI_END_MAP_ELEMENTS_AND_NAMES() public: UIScene_EndPoem(int iPad, void* initData, UILayer* parentLayer); virtual EUIScene getSceneType() { return eUIScene_EndPoem; } virtual void updateTooltips(); protected: virtual std::wstring getMoviePath(); public: virtual void tick(); // INPUT virtual void handleInput(int iPad, int key, bool repeat, bool pressed, bool released, bool& handled); virtual void handleDestroy(); virtual void handleRequestMoreData(F64 startIndex, bool up); private: void updateNoise(); };