#pragma once #include "UIScene.h" class UIScene_DLCOffersMenu : public UIScene { private: enum EControls { eControl_OffersList, }; bool m_bIsSD; bool m_bHasPurchased; bool m_bIsSelected; UIControl_DLCList m_buttonListOffers; UIControl_Label m_labelOffers, m_labelPriceTag, m_labelXboxStore; UIControl_HTMLLabel m_labelHTMLSellText; UIControl_BitmapIcon m_bitmapIconOfferImage; UIControl m_Timer; UI_BEGIN_MAP_ELEMENTS_AND_NAMES(UIScene) UI_MAP_ELEMENT(m_buttonListOffers, "OffersList") UI_MAP_ELEMENT(m_labelOffers, "OffersList_Title") UI_MAP_ELEMENT(m_labelPriceTag, "PriceTag") UI_MAP_ELEMENT(m_labelHTMLSellText, "HTMLSellText") UI_MAP_ELEMENT(m_bitmapIconOfferImage, "DLCIcon") UI_MAP_ELEMENT(m_Timer, "Timer") if (m_loadedResolution == eSceneResolution_1080) { UI_MAP_ELEMENT(m_labelXboxStore, "XboxLabel") } UI_END_MAP_ELEMENTS_AND_NAMES() public: UIScene_DLCOffersMenu(int iPad, void* initData, UILayer* parentLayer); ~UIScene_DLCOffersMenu(); static int ExitDLCOffersMenu(void* pParam, int iPad, C4JStorage::EMessageResult result); virtual EUIScene getSceneType() { return eUIScene_DLCOffersMenu; } virtual void tick(); virtual void updateTooltips(); protected: // TODO: This should be pure virtual in this class virtual std::wstring getMoviePath(); public: // INPUT virtual void handleInput(int iPad, int key, bool repeat, bool pressed, bool released, bool& handled); virtual void handlePress(F64 controlId, F64 childId); virtual void handleSelectionChanged(F64 selectedId); virtual void handleFocusChange(F64 controlId, F64 childId); virtual void handleTimerComplete(int id); private: bool m_bProductInfoShown; int m_iProductInfoIndex; int m_iCurrentDLC; int m_iTotalDLC; bool m_bAddAllDLCButtons; };