#pragma once #include "UIScene_AbstractContainerMenu.h" #include "IUIScene_ContainerMenu.h" class InventoryMenu; class UIScene_ContainerMenu : public UIScene_AbstractContainerMenu, public IUIScene_ContainerMenu { private: bool m_bLargeChest; public: UIScene_ContainerMenu(int iPad, void* initData, UILayer* parentLayer); virtual EUIScene getSceneType() { return eUIScene_ContainerMenu; } protected: UIControl_SlotList m_slotListContainer; UIControl_Label m_labelChest; UI_BEGIN_MAP_ELEMENTS_AND_NAMES(UIScene_AbstractContainerMenu) UI_BEGIN_MAP_CHILD_ELEMENTS(m_controlMainPanel) UI_MAP_ELEMENT(m_slotListContainer, "containerList") UI_MAP_ELEMENT(m_labelChest, "chestLabel") UI_END_MAP_CHILD_ELEMENTS() UI_END_MAP_ELEMENTS_AND_NAMES() virtual std::wstring getMoviePath(); virtual void handleReload(); virtual int getSectionColumns(ESceneSection eSection); virtual int getSectionRows(ESceneSection eSection); virtual void GetPositionOfSection(ESceneSection eSection, UIVec2D* pPosition); virtual void GetItemScreenData(ESceneSection eSection, int iItemIndex, UIVec2D* pPosition, UIVec2D* pSize); virtual void handleSectionClick(ESceneSection eSection) {} virtual void setSectionSelectedSlot(ESceneSection eSection, int x, int y); virtual UIControl* getSection(ESceneSection eSection); };