#include "../../Minecraft.World/Platform/stdafx.h" #include "UI.h" #include "UIControl_TexturePackList.h" UIControl_TexturePackList::UIControl_TexturePackList() {} bool UIControl_TexturePackList::setupControl(UIScene* scene, IggyValuePath* parent, const std::string& controlName) { UIControl::setControlType(UIControl::eTexturePackList); bool success = UIControl_Base::setupControl(scene, parent, controlName); // SlotList specific initialisers m_addPackFunc = registerFastName(L"addPack"); m_clearSlotsFunc = registerFastName(L"removeAllItems"); m_funcSelectSlot = registerFastName(L"SelectSlot"); m_funcEnableSelector = registerFastName(L"EnableSelector"); m_funcSetTouchFocus = registerFastName(L"SetTouchFocus"); m_funcCanTouchTrigger = registerFastName(L"CanTouchTrigger"); m_funcGetRealHeight = registerFastName(L"GetRealHeight"); return success; } void UIControl_TexturePackList::init(const std::wstring& label, int id) { m_label = label; m_id = id; const std::u16string convLabel = wstring_to_u16string(label); IggyDataValue result; IggyDataValue value[2]; value[0].type = IGGY_DATATYPE_string_UTF16; IggyStringUTF16 stringVal; stringVal.string = convLabel.c_str(); stringVal.length = convLabel.length(); value[0].string16 = stringVal; value[1].type = IGGY_DATATYPE_number; value[1].number = id; IggyResult out = IggyPlayerCallMethodRS(m_parentScene->getMovie(), &result, getIggyValuePath(), m_initFunc, 2, value); } void UIControl_TexturePackList::addPack(int id, const std::wstring& textureName) { const std::u16string convName = wstring_to_u16string(textureName); IggyDataValue result; IggyDataValue value[2]; value[0].type = IGGY_DATATYPE_number; value[0].number = id; value[1].type = IGGY_DATATYPE_string_UTF16; IggyStringUTF16 stringVal; stringVal.string = convName.c_str(); stringVal.length = convName.length(); value[1].string16 = stringVal; IggyResult out = IggyPlayerCallMethodRS(m_parentScene->getMovie(), &result, getIggyValuePath(), m_addPackFunc, 2, value); } void UIControl_TexturePackList::selectSlot(int id) { IggyDataValue result; IggyDataValue value[1]; value[0].type = IGGY_DATATYPE_number; value[0].number = id; IggyResult out = IggyPlayerCallMethodRS(m_parentScene->getMovie(), &result, getIggyValuePath(), m_funcSelectSlot, 1, value); } void UIControl_TexturePackList::clearSlots() { IggyDataValue result; IggyResult out = IggyPlayerCallMethodRS(m_parentScene->getMovie(), &result, getIggyValuePath(), m_clearSlotsFunc, 0, nullptr); } void UIControl_TexturePackList::setEnabled(bool enable) { IggyDataValue result; IggyDataValue value[1]; value[0].type = IGGY_DATATYPE_boolean; value[0].number = enable; IggyResult out = IggyPlayerCallMethodRS(m_parentScene->getMovie(), &result, getIggyValuePath(), m_funcEnableSelector, 1, value); } void UIControl_TexturePackList::SetTouchFocus(S32 iX, S32 iY, bool bRepeat) { IggyDataValue result; IggyDataValue value[3]; value[0].type = IGGY_DATATYPE_number; value[0].number = iX; value[1].type = IGGY_DATATYPE_number; value[1].number = iY; value[2].type = IGGY_DATATYPE_boolean; value[2].boolval = bRepeat; IggyResult out = IggyPlayerCallMethodRS(m_parentScene->getMovie(), &result, getIggyValuePath(), m_funcSetTouchFocus, 3, value); } bool UIControl_TexturePackList::CanTouchTrigger(S32 iX, S32 iY) { IggyDataValue result; IggyDataValue value[2]; value[0].type = IGGY_DATATYPE_number; value[0].number = iX; value[1].type = IGGY_DATATYPE_number; value[1].number = iY; IggyResult out = IggyPlayerCallMethodRS(m_parentScene->getMovie(), &result, getIggyValuePath(), m_funcCanTouchTrigger, 2, value); S32 bCanTouchTrigger = false; if (result.type == IGGY_DATATYPE_boolean) { bCanTouchTrigger = (bool)result.boolval; } return bCanTouchTrigger; } S32 UIControl_TexturePackList::GetRealHeight() { IggyDataValue result; IggyResult out = IggyPlayerCallMethodRS(m_parentScene->getMovie(), &result, getIggyValuePath(), m_funcGetRealHeight, 0, nullptr); S32 iRealHeight = m_height; if (result.type == IGGY_DATATYPE_number) { iRealHeight = (S32)result.number; } return iRealHeight; }