#pragma once #include "UIControl_ButtonList.h" class UIControl_SaveList : public UIControl_ButtonList { private: IggyName m_funcSetTextureName; public: virtual bool setupControl(UIScene* scene, IggyValuePath* parent, const std::string& controlName); using UIControl_ButtonList::addItem; void addItem(const std::wstring& label); void addItem(const std::string& label); void addItem(const std::wstring& label, int data); void addItem(const std::string& label, int data); void addItem(const std::string& label, const std::wstring& iconName); void addItem(const std::wstring& label, const std::wstring& iconName); void setTextureName(int iId, const std::wstring& iconName); private: void addItem(const std::string& label, const std::wstring& iconName, int data); void addItem(const std::wstring& label, const std::wstring& iconName, int data); };