#include "../../Minecraft.World/Platform/stdafx.h" #include "UI.h" #include "UIControl_Progress.h" UIControl_Progress::UIControl_Progress() { m_min = 0; m_max = 100; m_current = 0; m_lastPercent = 0.0f; m_showingBar = true; } bool UIControl_Progress::setupControl(UIScene* scene, IggyValuePath* parent, const std::string& controlName) { UIControl::setControlType(UIControl::eProgress); bool success = UIControl_Base::setupControl(scene, parent, controlName); // Progress specific initialisers m_setProgressFunc = registerFastName(L"setProgress"); m_showBarFunc = registerFastName(L"ShowBar"); return success; } void UIControl_Progress::init(UIString label, int id, int min, int max, int current) { m_label = label; m_id = id; m_min = min; m_max = max; m_current = current; const std::u16string convLabel = wstring_to_u16string(label.getString()); IggyDataValue result; IggyDataValue value[1]; value[0].type = IGGY_DATATYPE_string_UTF16; IggyStringUTF16 stringVal; stringVal.string = convLabel.c_str(); stringVal.length = convLabel.length(); value[0].string16 = stringVal; IggyResult out = IggyPlayerCallMethodRS(m_parentScene->getMovie(), &result, getIggyValuePath(), m_initFunc, 1, value); } void UIControl_Progress::ReInit() { UIControl_Base::ReInit(); init(m_label, m_id, m_min, m_max, m_current); } void UIControl_Progress::setProgress(int current) { m_current = current; float percent = (float)((m_current - m_min)) / (m_max - m_min); if (percent != m_lastPercent) { m_lastPercent = percent; // app.DebugPrintf("Setting progress value to %d/%f\n", m_current, // percent); IggyDataValue result; IggyDataValue value[1]; value[0].type = IGGY_DATATYPE_number; value[0].number = percent; IggyResult out = IggyPlayerCallMethodRS(m_parentScene->getMovie(), &result, getIggyValuePath(), m_setProgressFunc, 1, value); } } void UIControl_Progress::showBar(bool show) { if (show != m_showingBar) { m_showingBar = show; // app.DebugPrintf("Setting progress value to %d/%f\n", m_current, // percent); IggyDataValue result; IggyDataValue value[1]; value[0].type = IGGY_DATATYPE_boolean; value[0].boolval = show; IggyResult out = IggyPlayerCallMethodRS(m_parentScene->getMovie(), &result, getIggyValuePath(), m_showBarFunc, 1, value); } }