#include "../../Minecraft.World/Platform/stdafx.h" #include "UI.h" #include "UIControl_LeaderboardList.h" UIControl_LeaderboardList::UIControl_LeaderboardList() {} bool UIControl_LeaderboardList::setupControl(UIScene* scene, IggyValuePath* parent, const std::string& controlName) { UIControl::setControlType(UIControl::eLeaderboardList); bool success = UIControl_Base::setupControl(scene, parent, controlName); // UIControl_LeaderboardList specific initialisers m_funcInitLeaderboard = registerFastName(L"InitLeaderboard"); m_funcAddDataSet = registerFastName(L"AddDataSet"); m_funcResetLeaderboard = registerFastName(L"ResetLeaderboard"); m_funcSetupTitles = registerFastName(L"SetupTitles"); m_funcSetColumnIcon = registerFastName(L"SetColumnIcon"); return success; } void UIControl_LeaderboardList::init(int id) { m_id = id; IggyDataValue result; IggyDataValue value[1]; value[0].type = IGGY_DATATYPE_number; value[0].number = id; IggyResult out = IggyPlayerCallMethodRS(m_parentScene->getMovie(), &result, getIggyValuePath(), m_initFunc, 1, value); } void UIControl_LeaderboardList::ReInit() { UIControl_Base::ReInit(); init(m_id); } void UIControl_LeaderboardList::clearList() { IggyDataValue result; IggyResult out = IggyPlayerCallMethodRS(m_parentScene->getMovie(), &result, getIggyValuePath(), m_funcResetLeaderboard, 0, nullptr); } void UIControl_LeaderboardList::setupTitles(const std::wstring& rank, const std::wstring& gamertag) { IggyDataValue result; IggyDataValue value[2]; const std::u16string convRank = wstring_to_u16string(rank); IggyStringUTF16 stringVal0; stringVal0.string = convRank.c_str(); stringVal0.length = convRank.length(); value[0].type = IGGY_DATATYPE_string_UTF16; value[0].string16 = stringVal0; const std::u16string convGamertag = wstring_to_u16string(gamertag); IggyStringUTF16 stringVal1; stringVal1.string = convGamertag.c_str(); stringVal1.length = convGamertag.length(); value[1].type = IGGY_DATATYPE_string_UTF16; value[1].string16 = stringVal1; IggyResult out = IggyPlayerCallMethodRS(m_parentScene->getMovie(), &result, getIggyValuePath(), m_funcSetupTitles, 2, value); } void UIControl_LeaderboardList::initLeaderboard(int iFirstFocus, int iTotalEntries, int iNumColumns) { IggyDataValue result; IggyDataValue value[3]; value[0].type = IGGY_DATATYPE_number; value[0].number = iFirstFocus; value[1].type = IGGY_DATATYPE_number; value[1].number = iTotalEntries; value[2].type = IGGY_DATATYPE_number; value[2].number = iNumColumns; IggyResult out = IggyPlayerCallMethodRS(m_parentScene->getMovie(), &result, getIggyValuePath(), m_funcInitLeaderboard, 3, value); } void UIControl_LeaderboardList::setColumnIcon(int iColumn, int iType) { IggyDataValue result; IggyDataValue value[2]; value[0].type = IGGY_DATATYPE_number; value[0].number = iColumn; value[1].type = IGGY_DATATYPE_number; value[1].number = (iType <= 32000) ? 0 : (iType - 32000); IggyResult out = IggyPlayerCallMethodRS(m_parentScene->getMovie(), &result, getIggyValuePath(), m_funcSetColumnIcon, 2, value); } void UIControl_LeaderboardList::addDataSet( bool bLast, int iId, int iRank, const std::wstring& gamertag, bool bDisplayMessage, const std::wstring& col0, const std::wstring& col1, const std::wstring& col2, const std::wstring& col3, const std::wstring& col4, const std::wstring& col5, const std::wstring& col6) { IggyDataValue result; IggyDataValue value[12]; value[0].type = IGGY_DATATYPE_boolean; value[0].boolval = bLast; value[1].type = IGGY_DATATYPE_number; value[1].number = iId; value[2].type = IGGY_DATATYPE_number; value[2].number = iRank; const std::u16string convGamertag = wstring_to_u16string(gamertag); IggyStringUTF16 stringVal0; stringVal0.string = convGamertag.c_str(); stringVal0.length = convGamertag.length(); value[3].type = IGGY_DATATYPE_string_UTF16; value[3].string16 = stringVal0; value[4].type = IGGY_DATATYPE_boolean; value[4].boolval = bDisplayMessage; const std::u16string convCol0 = wstring_to_u16string(col0); IggyStringUTF16 stringVal1; stringVal1.string = convCol0.c_str(); stringVal1.length = convCol0.length(); value[5].type = IGGY_DATATYPE_string_UTF16; value[5].string16 = stringVal1; if (col1.empty()) { value[6].type = IGGY_DATATYPE_null; } else { const std::u16string convCol1 = wstring_to_u16string(col1); IggyStringUTF16 stringVal2; stringVal2.string = convCol1.c_str(); stringVal2.length = convCol1.length(); value[6].type = IGGY_DATATYPE_string_UTF16; value[6].string16 = stringVal2; } if (col2.empty()) { value[7].type = IGGY_DATATYPE_null; } else { const std::u16string convCol2 = wstring_to_u16string(col2); IggyStringUTF16 stringVal3; stringVal3.string = convCol2.c_str(); stringVal3.length = convCol2.length(); value[7].type = IGGY_DATATYPE_string_UTF16; value[7].string16 = stringVal3; } if (col3.empty()) { value[8].type = IGGY_DATATYPE_null; } else { const std::u16string convCol3 = wstring_to_u16string(col3); IggyStringUTF16 stringVal4; stringVal4.string = convCol3.c_str(); stringVal4.length = convCol3.length(); value[8].type = IGGY_DATATYPE_string_UTF16; value[8].string16 = stringVal4; } if (col4.empty()) { value[9].type = IGGY_DATATYPE_null; } else { const std::u16string convCol4 = wstring_to_u16string(col4); IggyStringUTF16 stringVal5; stringVal5.string = convCol4.c_str(); stringVal5.length = convCol4.length(); value[9].type = IGGY_DATATYPE_string_UTF16; value[9].string16 = stringVal5; } if (col5.empty()) { value[10].type = IGGY_DATATYPE_null; } else { const std::u16string convCol5 = wstring_to_u16string(col5); IggyStringUTF16 stringVal6; stringVal6.string = convCol5.c_str(); stringVal6.length = convCol5.length(); value[10].type = IGGY_DATATYPE_string_UTF16; value[10].string16 = stringVal6; } if (col6.empty()) { value[11].type = IGGY_DATATYPE_null; } else { const std::u16string convCol6 = wstring_to_u16string(col6); IggyStringUTF16 stringVal7; stringVal7.string = convCol6.c_str(); stringVal7.length = convCol6.length(); value[11].type = IGGY_DATATYPE_string_UTF16; value[11].string16 = stringVal7; } IggyResult out = IggyPlayerCallMethodRS(m_parentScene->getMovie(), &result, getIggyValuePath(), m_funcAddDataSet, 12, value); }