#pragma once #include "UIControl_ButtonList.h" class UIControl_DLCList : public UIControl_ButtonList { private: IggyName m_funcShowTick; public: virtual bool setupControl(UIScene* scene, IggyValuePath* parent, const std::string& controlName); using UIControl_ButtonList::addItem; void addItem(const std::string& label, bool showTick, int iId); void addItem(const std::wstring& label, bool showTick, int iId); void showTick(int iId, bool showTick); };