#include "../../Minecraft.World/Platform/stdafx.h" #include "UI.h" #include "UIComponent_Panorama.h" #include "../../Minecraft.Client/Minecraft.h" #include "../../Minecraft.Client/Level/MultiPlayerLevel.h" #include "../../Minecraft.World/Headers/net.minecraft.world.level.dimension.h" #include "../../Minecraft.World/Headers/net.minecraft.world.level.storage.h" #include UIComponent_Panorama::UIComponent_Panorama(int iPad, void* initData, UILayer* parentLayer) : UIScene(iPad, parentLayer) { // Setup all the Iggy references we need for this scene initialiseMovie(); m_bShowingDay = true; while (!m_hasTickedOnce) tick(); } std::wstring UIComponent_Panorama::getMoviePath() { switch (m_parentLayer->getViewport()) { case C4JRender::VIEWPORT_TYPE_SPLIT_TOP: case C4JRender::VIEWPORT_TYPE_SPLIT_BOTTOM: case C4JRender::VIEWPORT_TYPE_SPLIT_LEFT: case C4JRender::VIEWPORT_TYPE_SPLIT_RIGHT: case C4JRender::VIEWPORT_TYPE_QUADRANT_TOP_LEFT: case C4JRender::VIEWPORT_TYPE_QUADRANT_TOP_RIGHT: case C4JRender::VIEWPORT_TYPE_QUADRANT_BOTTOM_LEFT: case C4JRender::VIEWPORT_TYPE_QUADRANT_BOTTOM_RIGHT: m_bSplitscreen = true; return L"PanoramaSplit"; break; case C4JRender::VIEWPORT_TYPE_FULLSCREEN: default: m_bSplitscreen = false; return L"Panorama"; break; } } void UIComponent_Panorama::tick() { if (!hasMovie()) return; Minecraft* pMinecraft = Minecraft::GetInstance(); { std::lock_guard lock(pMinecraft->m_setLevelCS); if (pMinecraft->level != nullptr) { int64_t i64TimeOfDay = 0; // are we in the Nether? - Leave the time as 0 if we are, so we show // daylight if (pMinecraft->level->dimension->id == 0) { i64TimeOfDay = pMinecraft->level->getLevelData()->getGameTime() % 24000; } if (i64TimeOfDay > 14000) { setPanorama(false); } else { setPanorama(true); } } else { setPanorama(true); } } UIScene::tick(); } void UIComponent_Panorama::render(S32 width, S32 height, C4JRender::eViewportType viewport) { bool specialViewport = (viewport == C4JRender::VIEWPORT_TYPE_SPLIT_TOP) || (viewport == C4JRender::VIEWPORT_TYPE_SPLIT_BOTTOM) || (viewport == C4JRender::VIEWPORT_TYPE_SPLIT_LEFT) || (viewport == C4JRender::VIEWPORT_TYPE_SPLIT_RIGHT); if (m_bSplitscreen && specialViewport) { S32 xPos = 0; S32 yPos = 0; switch (viewport) { case C4JRender::VIEWPORT_TYPE_SPLIT_BOTTOM: yPos = (S32)(ui.getScreenHeight() / 2); break; case C4JRender::VIEWPORT_TYPE_SPLIT_RIGHT: xPos = (S32)(ui.getScreenWidth() / 2); break; default: break; } ui.setupRenderPosition(xPos, yPos); if ((viewport == C4JRender::VIEWPORT_TYPE_SPLIT_LEFT) || (viewport == C4JRender::VIEWPORT_TYPE_SPLIT_RIGHT)) { // Need to render at full height, but only the left side of the // scene S32 tileXStart = 0; S32 tileYStart = 0; S32 tileWidth = width; S32 tileHeight = (S32)(ui.getScreenHeight()); IggyPlayerSetDisplaySize(getMovie(), m_movieWidth, m_movieHeight); IggyPlayerDrawTilesStart(getMovie()); m_renderWidth = tileWidth; m_renderHeight = tileHeight; IggyPlayerDrawTile(getMovie(), tileXStart, tileYStart, tileXStart + tileWidth, tileYStart + tileHeight, 0); IggyPlayerDrawTilesEnd(getMovie()); } else { // Need to render at full height, and full width. But compressed // into the viewport IggyPlayerSetDisplaySize(getMovie(), ui.getScreenWidth(), ui.getScreenHeight() / 2); IggyPlayerDraw(getMovie()); } } else { UIScene::render(width, height, viewport); } } void UIComponent_Panorama::setPanorama(bool isDay) { if (isDay != m_bShowingDay) { m_bShowingDay = isDay; IggyDataValue result; IggyDataValue value[1]; value[0].type = IGGY_DATATYPE_boolean; value[0].boolval = isDay; IggyResult out = IggyPlayerCallMethodRS( getMovie(), &result, IggyPlayerRootPath(getMovie()), m_funcShowPanoramaDay, 1, value); } }