#pragma once #include "UIScene.h" #include "UIControl_Label.h" class UIComponent_DebugUIMarketingGuide : public UIScene { private: IggyName m_funcSetPlatform; UI_BEGIN_MAP_ELEMENTS_AND_NAMES(UIScene) UI_MAP_NAME(m_funcSetPlatform, L"SetPlatform") UI_END_MAP_ELEMENTS_AND_NAMES() public: UIComponent_DebugUIMarketingGuide(int iPad, void* initData, UILayer* parentLayer); protected: // TODO: This should be pure virtual in this class virtual std::wstring getMoviePath(); public: virtual EUIScene getSceneType() { return eUIComponent_DebugUIMarketingGuide; } // Returns true if this scene handles input virtual bool stealsFocus() { return false; } // Returns true if this scene has focus for the pad passed in virtual bool hasFocus(int iPad) { return false; } // Returns true if lower scenes in this scenes layer, or in any layer below // this scenes layers should be hidden virtual bool hidesLowerScenes() { return false; } };