#pragma once class IUIScene_PauseMenu { protected: DLCPack* m_pDLCPack; public: static int ExitGameDialogReturned(void* pParam, int iPad, C4JStorage::EMessageResult result); static int ExitGameSaveDialogReturned(void* pParam, int iPad, C4JStorage::EMessageResult result); static int ExitGameAndSaveReturned(void* pParam, int iPad, C4JStorage::EMessageResult result); static int ExitGameDeclineSaveReturned(void* pParam, int iPad, C4JStorage::EMessageResult result); static int WarningTrialTexturePackReturned( void* pParam, int iPad, C4JStorage::EMessageResult result); static int SaveGameDialogReturned(void* pParam, int iPad, C4JStorage::EMessageResult result); static int EnableAutosaveDialogReturned(void* pParam, int iPad, C4JStorage::EMessageResult result); static int DisableAutosaveDialogReturned(void* pParam, int iPad, C4JStorage::EMessageResult result); static int SaveWorldThreadProc(void* lpParameter); static int ExitWorldThreadProc(void* lpParameter); static void _ExitWorld(void* lpParameter); // Call only from a thread protected: virtual void ShowScene(bool show) = 0; virtual void SetIgnoreInput(bool ignoreInput) = 0; };