#pragma once class ClientConstants { // This file holds global constants used by the client. // The file should be replaced at compile-time with the // proper settings for the given compilation. For example, // release builds should replace this file with no-cheat // settings. // INTERNAL DEVELOPMENT SETTINGS public: static const std::wstring VERSION_STRING; static const bool DEADMAU5_CAMERA_CHEATS = false; static const bool IS_DEMO_VERSION = false; };