#include "minecraft/util/DebugSettings.h" #include namespace DebugSettings { static BoolFn s_debugOn = nullptr; static BoolFn s_artToolsOn = nullptr; static MaskFn s_mask = nullptr; static BoolFn s_mobsDontAttack = nullptr; static BoolFn s_mobsDontTick = nullptr; static BoolFn s_freezePlayers = nullptr; void init(BoolFn debugOn, BoolFn artToolsOn, MaskFn mask, BoolFn mobsDontAttack, BoolFn mobsDontTick, BoolFn freezePlayers) { s_debugOn = debugOn; s_artToolsOn = artToolsOn; s_mask = mask; s_mobsDontAttack = mobsDontAttack; s_mobsDontTick = mobsDontTick; s_freezePlayers = freezePlayers; } bool isOn() { return s_debugOn && s_debugOn(); } bool artToolsOn() { return s_artToolsOn && s_artToolsOn(); } unsigned int getMask(int iPad, bool overridePlayer) { return s_mask ? s_mask(iPad, overridePlayer) : 0; } bool mobsDontAttack() { return s_mobsDontAttack && s_mobsDontAttack(); } bool mobsDontTick() { return s_mobsDontTick && s_mobsDontTick(); } bool freezePlayers() { return s_freezePlayers && s_freezePlayers(); } } // namespace DebugSettings