#pragma once #include #include "app/common/App_Defines.h" #include "app/common/App_enums.h" namespace GameHostOptions { unsigned int get(unsigned int settings, eGameHostOption option); void set(unsigned int& settings, eGameHostOption option, unsigned int value); // Global game settings - initialized by app layer at startup void init(unsigned int* settingsPtr); unsigned int get(eGameHostOption option); void set(eGameHostOption option, unsigned int value); } // namespace GameHostOptions