#pragma once #include "../Platform/stdafx.h" #include "../Textures/Stitching/StitchedTexture.h" // 4J Added this class to store the uv data that we have pre-calculated and // loaded from a file class SimpleIcon : public StitchedTexture { public: SimpleIcon(const std::wstring& name, const std::wstring& filename, float u0, float v0, float u1, float v1); };