// Minecraft.cpp : Defines the entry point for the application. // #include "../../../Minecraft.World/Platform/stdafx.h" #include #include "GameConfig/Minecraft.spa.h" #include "../../MinecraftServer.h" #include "../../Player/LocalPlayer.h" #include "../../../Minecraft.World/Items/ItemInstance.h" #include "../../../Minecraft.World/Items/MapItem.h" #include "../../../Minecraft.World/Recipes/Recipes.h" #include "../../../Minecraft.World/Recipes/Recipy.h" #include "../../../Minecraft.World/Util/Language.h" #include "../../../Minecraft.World/Util/StringHelpers.h" #include "../../../Minecraft.World/Util/AABB.h" #include "../../../Minecraft.World/Util/Vec3.h" #include "../../../Minecraft.World/Level/Level.h" #include "../../../Minecraft.World/Headers/net.minecraft.world.level.tile.h" #include "../../Network/ClientConnection.h" #include "../../Player/User.h" #include "../../../Minecraft.World/Network/Socket.h" #include "../../../Minecraft.World/Util/ThreadName.h" #include "../../GameState/StatsCounter.h" #include "../../UI/Screens/ConnectScreen.h" // #include "Social/SocialManager.h" // #include "../Common/Leaderboards/LeaderboardManager.h" // #include "../Common/XUI/XUI_Scene_Container.h" // #include "NetworkManager.h" #include "../../Rendering/Tesselator.h" #include "../../GameState/Options.h" #include "Sentient/SentientManager.h" #include "../../Textures/Textures.h" #include "Resource.h" #include "../../../Minecraft.World/IO/Streams/Compression.h" #include "../../../Minecraft.World/Level/Storage/OldChunkStorage.h" #include "Xbox/resource.h" HINSTANCE hMyInst; LRESULT CALLBACK DlgProc(HWND hWndDlg, UINT Msg, WPARAM wParam, LPARAM lParam); char chGlobalText[256]; uint16_t ui16GlobalText[256]; #define THEME_NAME "584111F70AAAAAAA" #define THEME_FILESIZE 2797568 // #define THREE_MB 3145728 // minimum save size (checking for this on a // selected device) #define FIVE_MB 5242880 // minimum save size (checking for // this on a selected device) #define FIFTY_TWO_MB (1024*1024*52) // Maximum TCR // space required for a save (checking for this on a selected device) #define FIFTY_ONE_MB \ (1000000 * 51) // Maximum TCR space required for a save is 52MB (checking // for this on a selected device) // #define PROFILE_VERSION 3 // new version for the interim bug fix 166 TU #define NUM_PROFILE_VALUES 5 #define NUM_PROFILE_SETTINGS 4 DWORD dwProfileSettingsA[NUM_PROFILE_VALUES] = { #ifdef _XBOX XPROFILE_OPTION_CONTROLLER_VIBRATION, XPROFILE_GAMER_YAXIS_INVERSION, XPROFILE_GAMER_CONTROL_SENSITIVITY, XPROFILE_GAMER_ACTION_MOVEMENT_CONTROL, XPROFILE_TITLE_SPECIFIC1, #else 0, 0, 0, 0, 0 #endif }; //------------------------------------------------------------------------------------- // Time Since fAppTime is a float, we need to keep the quadword app // time // as a LARGE_INTEGER so that we don't lose precision after // running for a long time. //------------------------------------------------------------------------------------- BOOL g_bWidescreen = TRUE; int g_iScreenWidth = 1920; int g_iScreenHeight = 1080; void DefineActions(void) { // The app needs to define the actions required, and the possible mappings // for these // Split into Menu actions, and in-game actions InputManager.SetGameJoypadMaps(MAP_STYLE_0, ACTION_MENU_A, _360_JOY_BUTTON_A); InputManager.SetGameJoypadMaps(MAP_STYLE_0, ACTION_MENU_B, _360_JOY_BUTTON_B); InputManager.SetGameJoypadMaps(MAP_STYLE_0, ACTION_MENU_X, _360_JOY_BUTTON_X); InputManager.SetGameJoypadMaps(MAP_STYLE_0, ACTION_MENU_Y, _360_JOY_BUTTON_Y); InputManager.SetGameJoypadMaps(MAP_STYLE_0, ACTION_MENU_OK, _360_JOY_BUTTON_A); InputManager.SetGameJoypadMaps(MAP_STYLE_0, ACTION_MENU_CANCEL, _360_JOY_BUTTON_B); InputManager.SetGameJoypadMaps( MAP_STYLE_0, ACTION_MENU_UP, _360_JOY_BUTTON_DPAD_UP | _360_JOY_BUTTON_LSTICK_UP); InputManager.SetGameJoypadMaps( MAP_STYLE_0, ACTION_MENU_DOWN, _360_JOY_BUTTON_DPAD_DOWN | _360_JOY_BUTTON_LSTICK_DOWN); InputManager.SetGameJoypadMaps( MAP_STYLE_0, ACTION_MENU_LEFT, _360_JOY_BUTTON_DPAD_LEFT | _360_JOY_BUTTON_LSTICK_LEFT); InputManager.SetGameJoypadMaps( MAP_STYLE_0, ACTION_MENU_RIGHT, _360_JOY_BUTTON_DPAD_RIGHT | _360_JOY_BUTTON_LSTICK_RIGHT); InputManager.SetGameJoypadMaps(MAP_STYLE_0, ACTION_MENU_PAGEUP, _360_JOY_BUTTON_LT); InputManager.SetGameJoypadMaps(MAP_STYLE_0, ACTION_MENU_PAGEDOWN, _360_JOY_BUTTON_RT); InputManager.SetGameJoypadMaps(MAP_STYLE_0, ACTION_MENU_RIGHT_SCROLL, _360_JOY_BUTTON_RB); InputManager.SetGameJoypadMaps(MAP_STYLE_0, ACTION_MENU_LEFT_SCROLL, _360_JOY_BUTTON_LB); InputManager.SetGameJoypadMaps(MAP_STYLE_0, ACTION_MENU_PAUSEMENU, _360_JOY_BUTTON_START); InputManager.SetGameJoypadMaps(MAP_STYLE_0, ACTION_MENU_STICK_PRESS, _360_JOY_BUTTON_LTHUMB); InputManager.SetGameJoypadMaps(MAP_STYLE_0, ACTION_MENU_OTHER_STICK_PRESS, _360_JOY_BUTTON_RTHUMB); InputManager.SetGameJoypadMaps(MAP_STYLE_0, ACTION_MENU_OTHER_STICK_UP, _360_JOY_BUTTON_RSTICK_UP); InputManager.SetGameJoypadMaps(MAP_STYLE_0, ACTION_MENU_OTHER_STICK_DOWN, _360_JOY_BUTTON_RSTICK_DOWN); InputManager.SetGameJoypadMaps(MAP_STYLE_0, ACTION_MENU_OTHER_STICK_LEFT, _360_JOY_BUTTON_RSTICK_LEFT); InputManager.SetGameJoypadMaps(MAP_STYLE_0, ACTION_MENU_OTHER_STICK_RIGHT, _360_JOY_BUTTON_RSTICK_RIGHT); InputManager.SetGameJoypadMaps(MAP_STYLE_0, MINECRAFT_ACTION_JUMP, _360_JOY_BUTTON_A); InputManager.SetGameJoypadMaps(MAP_STYLE_0, MINECRAFT_ACTION_FORWARD, _360_JOY_BUTTON_LSTICK_UP); InputManager.SetGameJoypadMaps(MAP_STYLE_0, MINECRAFT_ACTION_BACKWARD, _360_JOY_BUTTON_LSTICK_DOWN); InputManager.SetGameJoypadMaps(MAP_STYLE_0, MINECRAFT_ACTION_LEFT, _360_JOY_BUTTON_LSTICK_LEFT); InputManager.SetGameJoypadMaps(MAP_STYLE_0, MINECRAFT_ACTION_RIGHT, _360_JOY_BUTTON_LSTICK_RIGHT); InputManager.SetGameJoypadMaps(MAP_STYLE_0, MINECRAFT_ACTION_LOOK_LEFT, _360_JOY_BUTTON_RSTICK_LEFT); InputManager.SetGameJoypadMaps(MAP_STYLE_0, MINECRAFT_ACTION_LOOK_RIGHT, _360_JOY_BUTTON_RSTICK_RIGHT); InputManager.SetGameJoypadMaps(MAP_STYLE_0, MINECRAFT_ACTION_LOOK_UP, _360_JOY_BUTTON_RSTICK_UP); InputManager.SetGameJoypadMaps(MAP_STYLE_0, MINECRAFT_ACTION_LOOK_DOWN, _360_JOY_BUTTON_RSTICK_DOWN); InputManager.SetGameJoypadMaps(MAP_STYLE_0, MINECRAFT_ACTION_USE, _360_JOY_BUTTON_LT); InputManager.SetGameJoypadMaps(MAP_STYLE_0, MINECRAFT_ACTION_ACTION, _360_JOY_BUTTON_RT); InputManager.SetGameJoypadMaps(MAP_STYLE_0, MINECRAFT_ACTION_RIGHT_SCROLL, _360_JOY_BUTTON_RB); InputManager.SetGameJoypadMaps(MAP_STYLE_0, MINECRAFT_ACTION_LEFT_SCROLL, _360_JOY_BUTTON_LB); InputManager.SetGameJoypadMaps(MAP_STYLE_0, MINECRAFT_ACTION_INVENTORY, _360_JOY_BUTTON_Y); InputManager.SetGameJoypadMaps(MAP_STYLE_0, MINECRAFT_ACTION_PAUSEMENU, _360_JOY_BUTTON_START); InputManager.SetGameJoypadMaps(MAP_STYLE_0, MINECRAFT_ACTION_DROP, _360_JOY_BUTTON_B); InputManager.SetGameJoypadMaps(MAP_STYLE_0, MINECRAFT_ACTION_SNEAK_TOGGLE, _360_JOY_BUTTON_RTHUMB); InputManager.SetGameJoypadMaps(MAP_STYLE_0, MINECRAFT_ACTION_CRAFTING, _360_JOY_BUTTON_X); InputManager.SetGameJoypadMaps(MAP_STYLE_0, MINECRAFT_ACTION_RENDER_THIRD_PERSON, _360_JOY_BUTTON_LTHUMB); InputManager.SetGameJoypadMaps(MAP_STYLE_0, MINECRAFT_ACTION_GAME_INFO, _360_JOY_BUTTON_BACK); InputManager.SetGameJoypadMaps(MAP_STYLE_0, MINECRAFT_ACTION_DPAD_LEFT, _360_JOY_BUTTON_DPAD_LEFT); InputManager.SetGameJoypadMaps(MAP_STYLE_0, MINECRAFT_ACTION_DPAD_RIGHT, _360_JOY_BUTTON_DPAD_RIGHT); InputManager.SetGameJoypadMaps(MAP_STYLE_0, MINECRAFT_ACTION_DPAD_UP, _360_JOY_BUTTON_DPAD_UP); InputManager.SetGameJoypadMaps(MAP_STYLE_0, MINECRAFT_ACTION_DPAD_DOWN, _360_JOY_BUTTON_DPAD_DOWN); InputManager.SetGameJoypadMaps(MAP_STYLE_1, ACTION_MENU_A, _360_JOY_BUTTON_A); InputManager.SetGameJoypadMaps(MAP_STYLE_1, ACTION_MENU_B, _360_JOY_BUTTON_B); InputManager.SetGameJoypadMaps(MAP_STYLE_1, ACTION_MENU_X, _360_JOY_BUTTON_X); InputManager.SetGameJoypadMaps(MAP_STYLE_1, ACTION_MENU_Y, _360_JOY_BUTTON_Y); InputManager.SetGameJoypadMaps(MAP_STYLE_1, ACTION_MENU_OK, _360_JOY_BUTTON_A); InputManager.SetGameJoypadMaps(MAP_STYLE_1, ACTION_MENU_CANCEL, _360_JOY_BUTTON_B); InputManager.SetGameJoypadMaps( MAP_STYLE_1, ACTION_MENU_UP, _360_JOY_BUTTON_DPAD_UP | _360_JOY_BUTTON_LSTICK_UP); InputManager.SetGameJoypadMaps( MAP_STYLE_1, ACTION_MENU_DOWN, _360_JOY_BUTTON_DPAD_DOWN | _360_JOY_BUTTON_LSTICK_DOWN); InputManager.SetGameJoypadMaps( MAP_STYLE_1, ACTION_MENU_LEFT, _360_JOY_BUTTON_DPAD_LEFT | _360_JOY_BUTTON_LSTICK_LEFT); InputManager.SetGameJoypadMaps( MAP_STYLE_1, ACTION_MENU_RIGHT, _360_JOY_BUTTON_DPAD_RIGHT | _360_JOY_BUTTON_LSTICK_RIGHT); InputManager.SetGameJoypadMaps(MAP_STYLE_1, ACTION_MENU_PAGEUP, _360_JOY_BUTTON_LB); InputManager.SetGameJoypadMaps(MAP_STYLE_1, ACTION_MENU_PAGEDOWN, _360_JOY_BUTTON_RT); InputManager.SetGameJoypadMaps(MAP_STYLE_1, ACTION_MENU_RIGHT_SCROLL, _360_JOY_BUTTON_RB); InputManager.SetGameJoypadMaps(MAP_STYLE_1, ACTION_MENU_LEFT_SCROLL, _360_JOY_BUTTON_LB); InputManager.SetGameJoypadMaps(MAP_STYLE_1, ACTION_MENU_PAUSEMENU, _360_JOY_BUTTON_START); InputManager.SetGameJoypadMaps(MAP_STYLE_1, ACTION_MENU_STICK_PRESS, _360_JOY_BUTTON_LTHUMB); InputManager.SetGameJoypadMaps(MAP_STYLE_1, ACTION_MENU_OTHER_STICK_PRESS, _360_JOY_BUTTON_RTHUMB); InputManager.SetGameJoypadMaps(MAP_STYLE_1, ACTION_MENU_OTHER_STICK_UP, _360_JOY_BUTTON_RSTICK_UP); InputManager.SetGameJoypadMaps(MAP_STYLE_1, ACTION_MENU_OTHER_STICK_DOWN, _360_JOY_BUTTON_RSTICK_DOWN); InputManager.SetGameJoypadMaps(MAP_STYLE_1, ACTION_MENU_OTHER_STICK_LEFT, _360_JOY_BUTTON_RSTICK_LEFT); InputManager.SetGameJoypadMaps(MAP_STYLE_1, ACTION_MENU_OTHER_STICK_RIGHT, _360_JOY_BUTTON_RSTICK_RIGHT); InputManager.SetGameJoypadMaps(MAP_STYLE_1, MINECRAFT_ACTION_JUMP, _360_JOY_BUTTON_RB); InputManager.SetGameJoypadMaps(MAP_STYLE_1, MINECRAFT_ACTION_FORWARD, _360_JOY_BUTTON_LSTICK_UP); InputManager.SetGameJoypadMaps(MAP_STYLE_1, MINECRAFT_ACTION_BACKWARD, _360_JOY_BUTTON_LSTICK_DOWN); InputManager.SetGameJoypadMaps(MAP_STYLE_1, MINECRAFT_ACTION_LEFT, _360_JOY_BUTTON_LSTICK_LEFT); InputManager.SetGameJoypadMaps(MAP_STYLE_1, MINECRAFT_ACTION_RIGHT, _360_JOY_BUTTON_LSTICK_RIGHT); InputManager.SetGameJoypadMaps(MAP_STYLE_1, MINECRAFT_ACTION_LOOK_LEFT, _360_JOY_BUTTON_RSTICK_LEFT); InputManager.SetGameJoypadMaps(MAP_STYLE_1, MINECRAFT_ACTION_LOOK_RIGHT, _360_JOY_BUTTON_RSTICK_RIGHT); InputManager.SetGameJoypadMaps(MAP_STYLE_1, MINECRAFT_ACTION_LOOK_UP, _360_JOY_BUTTON_RSTICK_UP); InputManager.SetGameJoypadMaps(MAP_STYLE_1, MINECRAFT_ACTION_LOOK_DOWN, _360_JOY_BUTTON_RSTICK_DOWN); InputManager.SetGameJoypadMaps(MAP_STYLE_1, MINECRAFT_ACTION_USE, _360_JOY_BUTTON_RT); InputManager.SetGameJoypadMaps(MAP_STYLE_1, MINECRAFT_ACTION_ACTION, _360_JOY_BUTTON_LT); InputManager.SetGameJoypadMaps(MAP_STYLE_1, MINECRAFT_ACTION_RIGHT_SCROLL, _360_JOY_BUTTON_DPAD_RIGHT); InputManager.SetGameJoypadMaps(MAP_STYLE_1, MINECRAFT_ACTION_LEFT_SCROLL, _360_JOY_BUTTON_DPAD_LEFT); InputManager.SetGameJoypadMaps(MAP_STYLE_1, MINECRAFT_ACTION_INVENTORY, _360_JOY_BUTTON_Y); InputManager.SetGameJoypadMaps(MAP_STYLE_1, MINECRAFT_ACTION_PAUSEMENU, _360_JOY_BUTTON_START); InputManager.SetGameJoypadMaps(MAP_STYLE_1, MINECRAFT_ACTION_DROP, _360_JOY_BUTTON_B); InputManager.SetGameJoypadMaps(MAP_STYLE_1, MINECRAFT_ACTION_SNEAK_TOGGLE, _360_JOY_BUTTON_LTHUMB); InputManager.SetGameJoypadMaps(MAP_STYLE_1, MINECRAFT_ACTION_CRAFTING, _360_JOY_BUTTON_X); InputManager.SetGameJoypadMaps(MAP_STYLE_1, MINECRAFT_ACTION_RENDER_THIRD_PERSON, _360_JOY_BUTTON_RTHUMB); InputManager.SetGameJoypadMaps(MAP_STYLE_1, MINECRAFT_ACTION_GAME_INFO, _360_JOY_BUTTON_BACK); InputManager.SetGameJoypadMaps(MAP_STYLE_1, MINECRAFT_ACTION_DPAD_LEFT, _360_JOY_BUTTON_DPAD_LEFT); InputManager.SetGameJoypadMaps(MAP_STYLE_1, MINECRAFT_ACTION_DPAD_RIGHT, _360_JOY_BUTTON_DPAD_RIGHT); InputManager.SetGameJoypadMaps(MAP_STYLE_1, MINECRAFT_ACTION_DPAD_UP, _360_JOY_BUTTON_DPAD_UP); InputManager.SetGameJoypadMaps(MAP_STYLE_1, MINECRAFT_ACTION_DPAD_DOWN, _360_JOY_BUTTON_DPAD_DOWN); InputManager.SetGameJoypadMaps(MAP_STYLE_2, ACTION_MENU_A, _360_JOY_BUTTON_A); InputManager.SetGameJoypadMaps(MAP_STYLE_2, ACTION_MENU_B, _360_JOY_BUTTON_B); InputManager.SetGameJoypadMaps(MAP_STYLE_2, ACTION_MENU_X, _360_JOY_BUTTON_X); InputManager.SetGameJoypadMaps(MAP_STYLE_2, ACTION_MENU_Y, _360_JOY_BUTTON_Y); InputManager.SetGameJoypadMaps(MAP_STYLE_2, ACTION_MENU_OK, _360_JOY_BUTTON_A); InputManager.SetGameJoypadMaps(MAP_STYLE_2, ACTION_MENU_CANCEL, _360_JOY_BUTTON_B); InputManager.SetGameJoypadMaps( MAP_STYLE_2, ACTION_MENU_UP, _360_JOY_BUTTON_DPAD_UP | _360_JOY_BUTTON_LSTICK_UP); InputManager.SetGameJoypadMaps( MAP_STYLE_2, ACTION_MENU_DOWN, _360_JOY_BUTTON_DPAD_DOWN | _360_JOY_BUTTON_LSTICK_DOWN); InputManager.SetGameJoypadMaps( MAP_STYLE_2, ACTION_MENU_LEFT, _360_JOY_BUTTON_DPAD_LEFT | _360_JOY_BUTTON_LSTICK_LEFT); InputManager.SetGameJoypadMaps( MAP_STYLE_2, ACTION_MENU_RIGHT, _360_JOY_BUTTON_DPAD_RIGHT | _360_JOY_BUTTON_LSTICK_RIGHT); InputManager.SetGameJoypadMaps( MAP_STYLE_2, ACTION_MENU_PAGEUP, _360_JOY_BUTTON_DPAD_UP | _360_JOY_BUTTON_LB); InputManager.SetGameJoypadMaps(MAP_STYLE_2, ACTION_MENU_PAGEDOWN, _360_JOY_BUTTON_RT); InputManager.SetGameJoypadMaps(MAP_STYLE_2, ACTION_MENU_RIGHT_SCROLL, _360_JOY_BUTTON_RB); InputManager.SetGameJoypadMaps(MAP_STYLE_2, ACTION_MENU_LEFT_SCROLL, _360_JOY_BUTTON_LB); InputManager.SetGameJoypadMaps(MAP_STYLE_2, MINECRAFT_ACTION_JUMP, _360_JOY_BUTTON_LT); InputManager.SetGameJoypadMaps(MAP_STYLE_2, MINECRAFT_ACTION_FORWARD, _360_JOY_BUTTON_LSTICK_UP); InputManager.SetGameJoypadMaps(MAP_STYLE_2, MINECRAFT_ACTION_BACKWARD, _360_JOY_BUTTON_LSTICK_DOWN); InputManager.SetGameJoypadMaps(MAP_STYLE_2, MINECRAFT_ACTION_LEFT, _360_JOY_BUTTON_LSTICK_LEFT); InputManager.SetGameJoypadMaps(MAP_STYLE_2, MINECRAFT_ACTION_RIGHT, _360_JOY_BUTTON_LSTICK_RIGHT); InputManager.SetGameJoypadMaps(MAP_STYLE_2, MINECRAFT_ACTION_LOOK_LEFT, _360_JOY_BUTTON_RSTICK_LEFT); InputManager.SetGameJoypadMaps(MAP_STYLE_2, MINECRAFT_ACTION_LOOK_RIGHT, _360_JOY_BUTTON_RSTICK_RIGHT); InputManager.SetGameJoypadMaps(MAP_STYLE_2, MINECRAFT_ACTION_LOOK_UP, _360_JOY_BUTTON_RSTICK_UP); InputManager.SetGameJoypadMaps(MAP_STYLE_2, MINECRAFT_ACTION_LOOK_DOWN, _360_JOY_BUTTON_RSTICK_DOWN); InputManager.SetGameJoypadMaps(MAP_STYLE_2, MINECRAFT_ACTION_USE, _360_JOY_BUTTON_RT); InputManager.SetGameJoypadMaps(MAP_STYLE_2, MINECRAFT_ACTION_ACTION, _360_JOY_BUTTON_A); InputManager.SetGameJoypadMaps(MAP_STYLE_2, MINECRAFT_ACTION_RIGHT_SCROLL, _360_JOY_BUTTON_DPAD_RIGHT); InputManager.SetGameJoypadMaps(MAP_STYLE_2, MINECRAFT_ACTION_LEFT_SCROLL, _360_JOY_BUTTON_DPAD_LEFT); InputManager.SetGameJoypadMaps(MAP_STYLE_2, MINECRAFT_ACTION_INVENTORY, _360_JOY_BUTTON_Y); InputManager.SetGameJoypadMaps(MAP_STYLE_2, MINECRAFT_ACTION_PAUSEMENU, _360_JOY_BUTTON_START); InputManager.SetGameJoypadMaps(MAP_STYLE_2, MINECRAFT_ACTION_DROP, _360_JOY_BUTTON_B); InputManager.SetGameJoypadMaps(MAP_STYLE_2, MINECRAFT_ACTION_SNEAK_TOGGLE, _360_JOY_BUTTON_LB); InputManager.SetGameJoypadMaps(MAP_STYLE_2, MINECRAFT_ACTION_CRAFTING, _360_JOY_BUTTON_X); InputManager.SetGameJoypadMaps(MAP_STYLE_2, MINECRAFT_ACTION_RENDER_THIRD_PERSON, _360_JOY_BUTTON_LTHUMB); InputManager.SetGameJoypadMaps(MAP_STYLE_2, MINECRAFT_ACTION_GAME_INFO, _360_JOY_BUTTON_BACK); InputManager.SetGameJoypadMaps(MAP_STYLE_2, ACTION_MENU_PAUSEMENU, _360_JOY_BUTTON_START); InputManager.SetGameJoypadMaps(MAP_STYLE_2, ACTION_MENU_STICK_PRESS, _360_JOY_BUTTON_LTHUMB); InputManager.SetGameJoypadMaps(MAP_STYLE_2, ACTION_MENU_OTHER_STICK_PRESS, _360_JOY_BUTTON_RTHUMB); InputManager.SetGameJoypadMaps(MAP_STYLE_2, ACTION_MENU_OTHER_STICK_UP, _360_JOY_BUTTON_RSTICK_UP); InputManager.SetGameJoypadMaps(MAP_STYLE_2, ACTION_MENU_OTHER_STICK_DOWN, _360_JOY_BUTTON_RSTICK_DOWN); InputManager.SetGameJoypadMaps(MAP_STYLE_2, ACTION_MENU_OTHER_STICK_LEFT, _360_JOY_BUTTON_RSTICK_LEFT); InputManager.SetGameJoypadMaps(MAP_STYLE_2, ACTION_MENU_OTHER_STICK_RIGHT, _360_JOY_BUTTON_RSTICK_RIGHT); InputManager.SetGameJoypadMaps(MAP_STYLE_2, MINECRAFT_ACTION_DPAD_LEFT, _360_JOY_BUTTON_DPAD_LEFT); InputManager.SetGameJoypadMaps(MAP_STYLE_2, MINECRAFT_ACTION_DPAD_RIGHT, _360_JOY_BUTTON_DPAD_RIGHT); InputManager.SetGameJoypadMaps(MAP_STYLE_2, MINECRAFT_ACTION_DPAD_UP, _360_JOY_BUTTON_DPAD_UP); InputManager.SetGameJoypadMaps(MAP_STYLE_2, MINECRAFT_ACTION_DPAD_DOWN, _360_JOY_BUTTON_DPAD_DOWN); } #if 0 HRESULT InitD3D( IDirect3DDevice9 **ppDevice, D3DPRESENT_PARAMETERS *pd3dPP ) { IDirect3D9 *pD3D; pD3D = Direct3DCreate9( D3D_SDK_VERSION ); // Set up the structure used to create the D3DDevice // Using a permanent 1280x720 backbuffer now no matter what the actual video resolution.right Have also disabled letterboxing, // which would letterbox a 1280x720 output if it detected a 4:3 video source - we're doing an anamorphic squash in this // mode so don't need this functionality. ZeroMemory( pd3dPP, sizeof(D3DPRESENT_PARAMETERS) ); XVIDEO_MODE VideoMode; XGetVideoMode( &VideoMode ); g_bWidescreen = VideoMode.fIsWideScreen; pd3dPP->BackBufferWidth = 1280; pd3dPP->BackBufferHeight = 720; pd3dPP->BackBufferFormat = D3DFMT_A8R8G8B8; pd3dPP->BackBufferCount = 1; pd3dPP->EnableAutoDepthStencil = TRUE; pd3dPP->AutoDepthStencilFormat = D3DFMT_D24S8; pd3dPP->SwapEffect = D3DSWAPEFFECT_DISCARD; pd3dPP->PresentationInterval = D3DPRESENT_INTERVAL_ONE; //pd3dPP->Flags = D3DPRESENTFLAG_NO_LETTERBOX; //ERR[D3D]: Can't set D3DPRESENTFLAG_NO_LETTERBOX when wide-screen is enabled // in the launcher/dashboard. if(g_bWidescreen) pd3dPP->Flags=0; else pd3dPP->Flags = D3DPRESENTFLAG_NO_LETTERBOX; // Create the device. return pD3D->CreateDevice( 0, D3DDEVTYPE_HAL, NULL, D3DCREATE_HARDWARE_VERTEXPROCESSING|D3DCREATE_BUFFER_2_FRAMES, pd3dPP, ppDevice ); } #endif // #define MEMORY_TRACKING #ifdef MEMORY_TRACKING void ResetMem(); void DumpMem(); void MemPixStuff(); #else void MemSect(int sect) {} #endif HINSTANCE g_hInst = NULL; HWND g_hWnd = NULL; D3D_DRIVER_TYPE g_driverType = D3D_DRIVER_TYPE_NULL; D3D_FEATURE_LEVEL g_featureLevel = D3D_FEATURE_LEVEL_11_0; ID3D11Device* g_pd3dDevice = NULL; ID3D11DeviceContext* g_pImmediateContext = NULL; IDXGISwapChain* g_pSwapChain = NULL; ID3D11RenderTargetView* g_pRenderTargetView = NULL; ID3D11DepthStencilView* g_pDepthStencilView = NULL; ID3D11Texture2D* g_pDepthStencilBuffer = NULL; // // FUNCTION: WndProc(HWND, UINT, WPARAM, LPARAM) // // PURPOSE: Processes messages for the main window. // // WM_COMMAND - process the application menu // WM_PAINT - Paint the main window // WM_DESTROY - post a quit message and return // // LRESULT CALLBACK WndProc(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam) { int wmId, wmEvent; PAINTSTRUCT ps; HDC hdc; switch (message) { case WM_COMMAND: wmId = LOWORD(wParam); wmEvent = HIWORD(wParam); // Parse the menu selections: switch (wmId) { case IDM_EXIT: DestroyWindow(hWnd); break; default: return DefWindowProc(hWnd, message, wParam, lParam); } break; case WM_PAINT: hdc = BeginPaint(hWnd, &ps); // TODO: Add any drawing code here... EndPaint(hWnd, &ps); break; case WM_DESTROY: PostQuitMessage(0); break; default: return DefWindowProc(hWnd, message, wParam, lParam); } return 0; } // // FUNCTION: MyRegisterClass() // // PURPOSE: Registers the window class. // ATOM MyRegisterClass(HINSTANCE hInstance) { WNDCLASSEX wcex; wcex.cbSize = sizeof(WNDCLASSEX); wcex.style = CS_HREDRAW | CS_VREDRAW; wcex.lpfnWndProc = WndProc; wcex.cbClsExtra = 0; wcex.cbWndExtra = 0; wcex.hInstance = hInstance; wcex.hIcon = LoadIcon(hInstance, "Minecraft"); wcex.hCursor = LoadCursor(NULL, IDC_ARROW); wcex.hbrBackground = (HBRUSH)(COLOR_WINDOW + 1); wcex.lpszMenuName = "Minecraft"; wcex.lpszClassName = "MinecraftClass"; wcex.hIconSm = LoadIcon(wcex.hInstance, MAKEINTRESOURCE(IDI_SMALL)); return RegisterClassEx(&wcex); } // // FUNCTION: InitInstance(HINSTANCE, int) // // PURPOSE: Saves instance handle and creates main window // // COMMENTS: // // In this function, we save the instance handle in a global variable and // create and display the main program window. // BOOL InitInstance(HINSTANCE hInstance, int nCmdShow) { g_hInst = hInstance; // Store instance handle in our global variable RECT wr = {0, 0, g_iScreenWidth, g_iScreenHeight}; // set the size, but not the position AdjustWindowRect(&wr, WS_OVERLAPPEDWINDOW, FALSE); // adjust the size g_hWnd = CreateWindow("MinecraftClass", "Minecraft", WS_OVERLAPPEDWINDOW, CW_USEDEFAULT, 0, wr.right - wr.left, // width of the window wr.bottom - wr.top, // height of the window NULL, NULL, hInstance, NULL); if (!g_hWnd) { return FALSE; } ShowWindow(g_hWnd, nCmdShow); UpdateWindow(g_hWnd); return TRUE; } // 4J Stu - These functions are referenced from the Windows Input library void ClearGlobalText() { // clear the global text memset(chGlobalText, 0, 256); memset(ui16GlobalText, 0, 512); } uint16_t* GetGlobalText() { // copy the ch text to ui16 char* pchBuffer = (char*)ui16GlobalText; for (int i = 0; i < 256; i++) { pchBuffer[i * 2] = chGlobalText[i]; } return ui16GlobalText; } void SeedEditBox() { DialogBox(hMyInst, MAKEINTRESOURCE(IDD_SEED), g_hWnd, reinterpret_cast(DlgProc)); } //--------------------------------------------------------------------------- LRESULT CALLBACK DlgProc(HWND hWndDlg, UINT Msg, WPARAM wParam, LPARAM lParam) { switch (Msg) { case WM_INITDIALOG: return TRUE; case WM_COMMAND: switch (wParam) { case IDOK: // Set the text GetDlgItemText(hWndDlg, IDC_EDIT, chGlobalText, 256); EndDialog(hWndDlg, 0); return TRUE; } break; } return FALSE; } //-------------------------------------------------------------------------------------- // Create Direct3D device and swap chain //-------------------------------------------------------------------------------------- HRESULT InitDevice() { HRESULT hr = S_OK; RECT rc; GetClientRect(g_hWnd, &rc); UINT width = rc.right - rc.left; UINT height = rc.bottom - rc.top; // app.DebugPrintf("width: %d, height: %d\n", width, height); width = g_iScreenWidth; height = g_iScreenHeight; app.DebugPrintf("width: %d, height: %d\n", width, height); UINT createDeviceFlags = 0; #ifdef _DEBUG createDeviceFlags |= D3D11_CREATE_DEVICE_DEBUG; #endif D3D_DRIVER_TYPE driverTypes[] = { D3D_DRIVER_TYPE_HARDWARE, D3D_DRIVER_TYPE_WARP, D3D_DRIVER_TYPE_REFERENCE, }; UINT numDriverTypes = ARRAYSIZE(driverTypes); D3D_FEATURE_LEVEL featureLevels[] = { D3D_FEATURE_LEVEL_11_0, D3D_FEATURE_LEVEL_10_1, D3D_FEATURE_LEVEL_10_0, }; UINT numFeatureLevels = ARRAYSIZE(featureLevels); DXGI_SWAP_CHAIN_DESC sd; ZeroMemory(&sd, sizeof(sd)); sd.BufferCount = 1; sd.BufferDesc.Width = width; sd.BufferDesc.Height = height; sd.BufferDesc.Format = DXGI_FORMAT_R8G8B8A8_UNORM; sd.BufferDesc.RefreshRate.Numerator = 60; sd.BufferDesc.RefreshRate.Denominator = 1; sd.BufferUsage = DXGI_USAGE_RENDER_TARGET_OUTPUT; sd.OutputWindow = g_hWnd; sd.SampleDesc.Count = 1; sd.SampleDesc.Quality = 0; sd.Windowed = TRUE; for (UINT driverTypeIndex = 0; driverTypeIndex < numDriverTypes; driverTypeIndex++) { g_driverType = driverTypes[driverTypeIndex]; hr = D3D11CreateDeviceAndSwapChain( NULL, g_driverType, NULL, createDeviceFlags, featureLevels, numFeatureLevels, D3D11_SDK_VERSION, &sd, &g_pSwapChain, &g_pd3dDevice, &g_featureLevel, &g_pImmediateContext); if (HRESULT_SUCCEEDED(hr)) break; } if (FAILED(hr)) return hr; // Create a render target view ID3D11Texture2D* pBackBuffer = NULL; hr = g_pSwapChain->GetBuffer(0, __uuidof(ID3D11Texture2D), (LPVOID*)&pBackBuffer); if (FAILED(hr)) return hr; // Create a depth stencil buffer D3D11_TEXTURE2D_DESC descDepth; descDepth.Width = width; descDepth.Height = height; descDepth.MipLevels = 1; descDepth.ArraySize = 1; descDepth.Format = DXGI_FORMAT_D24_UNORM_S8_UINT; descDepth.SampleDesc.Count = 1; descDepth.SampleDesc.Quality = 0; descDepth.Usage = D3D11_USAGE_DEFAULT; descDepth.BindFlags = D3D11_BIND_DEPTH_STENCIL; descDepth.CPUAccessFlags = 0; descDepth.MiscFlags = 0; hr = g_pd3dDevice->CreateTexture2D(&descDepth, NULL, &g_pDepthStencilBuffer); D3D11_DEPTH_STENCIL_VIEW_DESC descDSView; descDSView.Format = DXGI_FORMAT_D24_UNORM_S8_UINT; descDSView.ViewDimension = D3D11_DSV_DIMENSION_TEXTURE2D; descDSView.Texture2D.MipSlice = 0; hr = g_pd3dDevice->CreateDepthStencilView( g_pDepthStencilBuffer, &descDSView, &g_pDepthStencilView); hr = g_pd3dDevice->CreateRenderTargetView(pBackBuffer, NULL, &g_pRenderTargetView); pBackBuffer->Release(); if (FAILED(hr)) return hr; g_pImmediateContext->OMSetRenderTargets(1, &g_pRenderTargetView, g_pDepthStencilView); // Setup the viewport D3D11_VIEWPORT vp; vp.Width = (FLOAT)width; vp.Height = (FLOAT)height; vp.MinDepth = 0.0f; vp.MaxDepth = 1.0f; vp.TopLeftX = 0; vp.TopLeftY = 0; g_pImmediateContext->RSSetViewports(1, &vp); RenderManager.Initialise(g_pd3dDevice, g_pSwapChain); return S_OK; } //-------------------------------------------------------------------------------------- // Render the frame //-------------------------------------------------------------------------------------- void Render() { // Just clear the backbuffer float ClearColor[4] = {0.0f, 0.125f, 0.3f, 1.0f}; // red,green,blue,alpha g_pImmediateContext->ClearRenderTargetView(g_pRenderTargetView, ClearColor); g_pSwapChain->Present(0, 0); } //-------------------------------------------------------------------------------------- // Clean up the objects we've created //-------------------------------------------------------------------------------------- void CleanupDevice() { if (g_pImmediateContext) g_pImmediateContext->ClearState(); if (g_pRenderTargetView) g_pRenderTargetView->Release(); if (g_pSwapChain) g_pSwapChain->Release(); if (g_pImmediateContext) g_pImmediateContext->Release(); if (g_pd3dDevice) g_pd3dDevice->Release(); } int APIENTRY _tWinMain(_In_ HINSTANCE hInstance, _In_opt_ HINSTANCE hPrevInstance, _In_ LPTSTR lpCmdLine, _In_ int nCmdShow) { UNREFERENCED_PARAMETER(hPrevInstance); UNREFERENCED_PARAMETER(lpCmdLine); if (lpCmdLine) { if (lpCmdLine[0] == '1') { g_iScreenWidth = 1280; g_iScreenHeight = 720; } else if (lpCmdLine[0] == '2') { g_iScreenWidth = 640; g_iScreenHeight = 480; } else if (lpCmdLine[0] == '3') { // Vita g_iScreenWidth = 720; g_iScreenHeight = 408; // Vita native // g_iScreenWidth = 960; // g_iScreenHeight = 544; } } // Initialize global strings MyRegisterClass(hInstance); // Perform application initialization: if (!InitInstance(hInstance, nCmdShow)) { return FALSE; } hMyInst = hInstance; if (FAILED(InitDevice())) { CleanupDevice(); return 0; } #if 0 // Main message loop MSG msg = {0}; while( WM_QUIT != msg.message ) { if( PeekMessage( &msg, NULL, 0, 0, PM_REMOVE ) ) { TranslateMessage( &msg ); DispatchMessage( &msg ); } else { Render(); } } return (int) msg.wParam; #endif static bool bTrialTimerDisplayed = true; #ifdef MEMORY_TRACKING ResetMem(); MEMORYSTATUS memStat; GlobalMemoryStatus(&memStat); printf("RESETMEM start: Avail. phys %d\n", memStat.dwAvailPhys / (1024 * 1024)); #endif #if 0 // Initialize D3D hr = InitD3D( &pDevice, &d3dpp ); g_pD3DDevice = pDevice; if( FAILED(hr) ) { app.DebugPrintf ( "Failed initializing D3D.\n" ); return -1; } // Initialize the application, assuming sharing of the d3d interface. hr = app.InitShared( pDevice, &d3dpp, XuiPNGTextureLoader ); if ( FAILED(hr) ) { app.DebugPrintf ( "Failed initializing application.\n" ); return -1; } #endif app.loadMediaArchive(); RenderManager.Initialise(g_pd3dDevice, g_pSwapChain); app.loadStringTable(); ui.init(g_pd3dDevice, g_pImmediateContext, g_pRenderTargetView, g_pDepthStencilView, g_iScreenWidth, g_iScreenHeight); //////////////// // Initialise // //////////////// // Set the number of possible joypad layouts that the user can switch // between, and the number of actions InputManager.Initialise(1, 3, MINECRAFT_ACTION_MAX, ACTION_MAX_MENU); // Set the default joypad action mappings for Minecraft DefineActions(); InputManager.SetJoypadMapVal(0, 0); InputManager.SetKeyRepeatRate(0.3f, 0.2f); // Initialise the profile manager with the game Title ID, Offer ID, a // profile version number, and the number of profile values and settings ProfileManager.Initialise( TITLEID_MINECRAFT, app.m_dwOfferID, PROFILE_VERSION_10, NUM_PROFILE_VALUES, NUM_PROFILE_SETTINGS, dwProfileSettingsA, app.GAME_DEFINED_PROFILE_DATA_BYTES * XUSER_MAX_COUNT, &app.uiGameDefinedDataChangedBitmask); #if 0 // register the awards ProfileManager.RegisterAward(eAward_TakingInventory, ACHIEVEMENT_01, eAwardType_Achievement); ProfileManager.RegisterAward(eAward_GettingWood, ACHIEVEMENT_02, eAwardType_Achievement); ProfileManager.RegisterAward(eAward_Benchmarking, ACHIEVEMENT_03, eAwardType_Achievement); ProfileManager.RegisterAward(eAward_TimeToMine, ACHIEVEMENT_04, eAwardType_Achievement); ProfileManager.RegisterAward(eAward_HotTopic, ACHIEVEMENT_05, eAwardType_Achievement); ProfileManager.RegisterAward(eAward_AquireHardware, ACHIEVEMENT_06, eAwardType_Achievement); ProfileManager.RegisterAward(eAward_TimeToFarm, ACHIEVEMENT_07, eAwardType_Achievement); ProfileManager.RegisterAward(eAward_BakeBread, ACHIEVEMENT_08, eAwardType_Achievement); ProfileManager.RegisterAward(eAward_TheLie, ACHIEVEMENT_09, eAwardType_Achievement); ProfileManager.RegisterAward(eAward_GettingAnUpgrade, ACHIEVEMENT_10, eAwardType_Achievement); ProfileManager.RegisterAward(eAward_DeliciousFish, ACHIEVEMENT_11, eAwardType_Achievement); ProfileManager.RegisterAward(eAward_OnARail, ACHIEVEMENT_12, eAwardType_Achievement); ProfileManager.RegisterAward(eAward_TimeToStrike, ACHIEVEMENT_13, eAwardType_Achievement); ProfileManager.RegisterAward(eAward_MonsterHunter, ACHIEVEMENT_14, eAwardType_Achievement); ProfileManager.RegisterAward(eAward_CowTipper, ACHIEVEMENT_15, eAwardType_Achievement); ProfileManager.RegisterAward(eAward_WhenPigsFly, ACHIEVEMENT_16, eAwardType_Achievement); ProfileManager.RegisterAward(eAward_LeaderOfThePack, ACHIEVEMENT_17, eAwardType_Achievement); ProfileManager.RegisterAward(eAward_MOARTools, ACHIEVEMENT_18, eAwardType_Achievement); ProfileManager.RegisterAward(eAward_DispenseWithThis, ACHIEVEMENT_19, eAwardType_Achievement); ProfileManager.RegisterAward(eAward_InToTheNether, ACHIEVEMENT_20, eAwardType_Achievement); ProfileManager.RegisterAward(eAward_mine100Blocks, GAMER_PICTURE_GAMERPIC1, eAwardType_GamerPic,false,app.GetStringTable(),IDS_AWARD_TITLE,IDS_AWARD_GAMERPIC1,IDS_CONFIRM_OK); ProfileManager.RegisterAward(eAward_kill10Creepers, GAMER_PICTURE_GAMERPIC2, eAwardType_GamerPic,false,app.GetStringTable(),IDS_AWARD_TITLE,IDS_AWARD_GAMERPIC2,IDS_CONFIRM_OK); ProfileManager.RegisterAward(eAward_eatPorkChop, AVATARASSETAWARD_PORKCHOP_TSHIRT, eAwardType_AvatarItem,false,app.GetStringTable(),IDS_AWARD_TITLE,IDS_AWARD_AVATAR1,IDS_CONFIRM_OK); ProfileManager.RegisterAward(eAward_play100Days, AVATARASSETAWARD_WATCH, eAwardType_AvatarItem,false,app.GetStringTable(),IDS_AWARD_TITLE,IDS_AWARD_AVATAR2,IDS_CONFIRM_OK); ProfileManager.RegisterAward(eAward_arrowKillCreeper, AVATARASSETAWARD_CAP, eAwardType_AvatarItem,false,app.GetStringTable(),IDS_AWARD_TITLE,IDS_AWARD_AVATAR3,IDS_CONFIRM_OK); ProfileManager.RegisterAward(eAward_socialPost, 0, eAwardType_Theme,false,app.GetStringTable(),IDS_AWARD_TITLE,IDS_AWARD_THEME,IDS_CONFIRM_OK,THEME_NAME,THEME_FILESIZE); // Rich Presence init - number of presences, number of contexts ProfileManager.RichPresenceInit(4,1); ProfileManager.RegisterRichPresenceContext(CONTEXT_GAME_STATE); // initialise the storage manager with a default save display name, a Minimum save size, and a callback for displaying the saving message StorageManager.Init(app.GetString(IDS_DEFAULT_SAVENAME),"savegame.dat",FIFTY_ONE_MB,&CConsoleMinecraftApp::DisplaySavingMessage,(LPVOID)&app); // Set up the global title storage path StorageManager.StoreTMSPathName(); // set a function to be called when there's a sign in change, so we can exit a level if the primary player signs out ProfileManager.SetSignInChangeCallback(&CConsoleMinecraftApp::SignInChangeCallback,(LPVOID)&app); // set a function to be called when the ethernet is disconnected, so we can back out if required ProfileManager.SetNotificationsCallback(&CConsoleMinecraftApp::NotificationsCallback,(LPVOID)&app); #endif // Set a callback for the default player options to be set - when there is // no profile data for the player ProfileManager.SetDefaultOptionsCallback( &CConsoleMinecraftApp::DefaultOptionsCallback, (LPVOID)&app); #if 0 // Set a callback to deal with old profile versions needing updated to new versions ProfileManager.SetOldProfileVersionCallback(&CConsoleMinecraftApp::OldProfileVersionCallback,(LPVOID)&app); // Set a callback for when there is a read error on profile data ProfileManager.SetProfileReadErrorCallback(&CConsoleMinecraftApp::ProfileReadErrorCallback,(LPVOID)&app); #endif // QNet needs to be setup after profile manager, as we do not want its // Notify listener to handle XN_SYS_SIGNINCHANGED notifications. This does // mean that we need to have a callback in the ProfileManager for // XN_LIVE_INVITE_ACCEPTED for QNet. g_NetworkManager.Initialise(); // 4J-PB moved further down // app.InitGameSettings(); // debug switch to trial version ProfileManager.SetDebugFullOverride(true); #if 0 //ProfileManager.AddDLC(2); StorageManager.SetDLCPackageRoot("DLCDrive"); StorageManager.RegisterMarketplaceCountsCallback(&CConsoleMinecraftApp::MarketplaceCountsCallback,(LPVOID)&app); // Kinect ! if(XNuiGetHardwareStatus()!=0) { // If the Kinect Sensor is not physically connected, this function returns 0. NuiInitialize(NUI_INITIALIZE_FLAG_USES_HIGH_QUALITY_COLOR | NUI_INITIALIZE_FLAG_USES_DEPTH | NUI_INITIALIZE_FLAG_EXTRAPOLATE_FLOOR_PLANE | NUI_INITIALIZE_FLAG_USES_FITNESS | NUI_INITIALIZE_FLAG_NUI_GUIDE_DISABLED | NUI_INITIALIZE_FLAG_SUPPRESS_AUTOMATIC_UI,NUI_INITIALIZE_DEFAULT_HARDWARE_THREAD ); } // Sentient ! hr = TelemetryManager->Init(); #endif // Initialise TLS for tesselator, for this main thread Tesselator::CreateNewThreadStorage(1024 * 1024); // Initialise TLS for AABB and Vec3 pools, for this main thread Compression::CreateNewThreadStorage(); OldChunkStorage::CreateNewThreadStorage(); Level::enableLightingCache(); Tile::CreateNewThreadStorage(); Minecraft::main(); Minecraft* pMinecraft = Minecraft::GetInstance(); app.InitGameSettings(); #if 0 //bool bDisplayPauseMenu=false; // set the default gamma level float fVal=50.0f*327.68f; RenderManager.UpdateGamma((unsigned short)fVal); // load any skins //app.AddSkinsToMemoryTextureFiles(); // set the achievement text for a trial achievement, now we have the string table loaded ProfileManager.SetTrialTextStringTable(app.GetStringTable(),IDS_CONFIRM_OK, IDS_CONFIRM_CANCEL); ProfileManager.SetTrialAwardText(eAwardType_Achievement,IDS_UNLOCK_TITLE,IDS_UNLOCK_ACHIEVEMENT_TEXT); ProfileManager.SetTrialAwardText(eAwardType_GamerPic,IDS_UNLOCK_TITLE,IDS_UNLOCK_GAMERPIC_TEXT); ProfileManager.SetTrialAwardText(eAwardType_AvatarItem,IDS_UNLOCK_TITLE,IDS_UNLOCK_AVATAR_TEXT); ProfileManager.SetTrialAwardText(eAwardType_Theme,IDS_UNLOCK_TITLE,IDS_UNLOCK_THEME_TEXT); ProfileManager.SetUpsellCallback(&app.UpsellReturnedCallback,&app); // Set up a debug character press sequence #ifndef _FINAL_BUILD app.SetDebugSequence("LRLRYYY"); #endif // Initialise the social networking manager. CSocialManager::Instance()->Initialise(); // Update the base scene quick selects now that the minecraft class exists //CXuiSceneBase::UpdateScreenSettings(0); #endif app.InitialiseTips(); #if 0 DWORD initData=0; #ifndef _FINAL_BUILD #ifndef _DEBUG #pragma message(__LOC__ "Need to define the _FINAL_BUILD before submission") #endif #endif // Set the default sound levels pMinecraft->options->set(Options::Option::MUSIC,1.0f); pMinecraft->options->set(Options::Option::SOUND,1.0f); app.NavigateToScene(XUSER_INDEX_ANY,eUIScene_Intro,&initData); #endif // Set the default sound levels pMinecraft->options->set(Options::Option::MUSIC, 1.0f); pMinecraft->options->set(Options::Option::SOUND, 1.0f); // app.TemporaryCreateGameStart(); // Sleep(10000); #if 0 // Intro loop ? while(app.IntroRunning()) { ProfileManager.Tick(); // Tick XUI app.RunFrame(); // 4J : WESTY : Added to ensure we always have clear background for intro. RenderManager.SetClearColour(D3DCOLOR_RGBA(0,0,0,255)); RenderManager.Clear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); // Render XUI hr = app.Render(); // Present the frame. RenderManager.Present(); // Update XUI Timers hr = XuiTimersRun(); } #endif MSG msg = {0}; while (WM_QUIT != msg.message) { if (PeekMessage(&msg, NULL, 0, 0, PM_REMOVE)) { TranslateMessage(&msg); DispatchMessage(&msg); continue; } RenderManager.StartFrame(); #if 0 if(pMinecraft->soundEngine->isStreamingWavebankReady() && !pMinecraft->soundEngine->isPlayingStreamingGameMusic() && !pMinecraft->soundEngine->isPlayingStreamingCDMusic() ) { // play some music in the menus pMinecraft->soundEngine->playStreaming(L"", 0, 0, 0, 0, 0, false); } #endif // static bool bPlay=false; // if(bPlay) // { // bPlay=false; // app.audio.PlaySound(); // } app.UpdateTime(); PIXBeginNamedEvent(0, "Input manager tick"); InputManager.Tick(); PIXEndNamedEvent(); PIXBeginNamedEvent(0, "Profile manager tick"); // ProfileManager.Tick(); PIXEndNamedEvent(); PIXBeginNamedEvent(0, "Storage manager tick"); StorageManager.Tick(); PIXEndNamedEvent(); PIXBeginNamedEvent(0, "Render manager tick"); RenderManager.Tick(); PIXEndNamedEvent(); // Tick the social networking manager. PIXBeginNamedEvent(0, "Social network manager tick"); // CSocialManager::Instance()->Tick(); PIXEndNamedEvent(); // Tick sentient. PIXBeginNamedEvent(0, "Sentient tick"); MemSect(37); // SentientManager.Tick(); MemSect(0); PIXEndNamedEvent(); PIXBeginNamedEvent(0, "Network manager do work #1"); // g_NetworkManager.DoWork(); PIXEndNamedEvent(); // LeaderboardManager::Instance()->Tick(); // Render game graphics. if (app.GetGameStarted()) { pMinecraft->run_middle(); app.SetAppPaused( g_NetworkManager.IsLocalGame() && g_NetworkManager.GetPlayerCount() == 1 && ui.IsPauseMenuDisplayed(ProfileManager.GetPrimaryPad())); } else { MemSect(28); pMinecraft->soundEngine->tick(NULL, 0.0f); MemSect(0); pMinecraft->textures->tick(true, false); if (app.GetReallyChangingSessionType()) { pMinecraft ->tickAllConnections(); // Added to stop timing out when we // are waiting after converting to // an offline game } } pMinecraft->soundEngine->playMusicTick(); #ifdef MEMORY_TRACKING static bool bResetMemTrack = false; static bool bDumpMemTrack = false; MemPixStuff(); if (bResetMemTrack) { ResetMem(); MEMORYSTATUS memStat; GlobalMemoryStatus(&memStat); printf("RESETMEM: Avail. phys %d\n", memStat.dwAvailPhys / (1024 * 1024)); bResetMemTrack = false; } if (bDumpMemTrack) { DumpMem(); bDumpMemTrack = false; MEMORYSTATUS memStat; GlobalMemoryStatus(&memStat); printf("DUMPMEM: Avail. phys %d\n", memStat.dwAvailPhys / (1024 * 1024)); printf("Renderer used: %d\n", RenderManager.CBuffSize(-1)); } #endif #if 0 static bool bDumpTextureUsage = false; if( bDumpTextureUsage ) { RenderManager.TextureGetStats(); bDumpTextureUsage = false; } #endif ui.tick(); ui.render(); #if 0 app.HandleButtonPresses(); // store the minecraft renderstates, and re-set them after the xui render GetRenderAndSamplerStates(pDevice,RenderStateA,SamplerStateA); // Tick XUI PIXBeginNamedEvent(0,"Xui running"); app.RunFrame(); PIXEndNamedEvent(); // Render XUI PIXBeginNamedEvent(0,"XUI render"); MemSect(7); hr = app.Render(); MemSect(0); GetRenderAndSamplerStates(pDevice,RenderStateA2,SamplerStateA2); PIXEndNamedEvent(); for(int i=0;i<8;i++) { if(RenderStateA2[i]!=RenderStateA[i]) { //printf("Reseting RenderStateA[%d] after a XUI render\n",i); pDevice->SetRenderState(RenderStateModes[i],RenderStateA[i]); } } for(int i=0;i<5;i++) { if(SamplerStateA2[i]!=SamplerStateA[i]) { //printf("Reseting SamplerStateA[%d] after a XUI render\n",i); pDevice->SetSamplerState(0,SamplerStateModes[i],SamplerStateA[i]); } } RenderManager.Set_matrixDirty(); #endif // Present the frame. RenderManager.Present(); ui.CheckMenuDisplayed(); #if 0 PIXBeginNamedEvent(0,"Profile load check"); // has the game defined profile data been changed (by a profile load) if(app.uiGameDefinedDataChangedBitmask!=0) { void *pData; for(int i=0;istats[ i ]->clear(); pMinecraft->stats[i]->parse(pData); } } // Check to see if we can post to social networks. CSocialManager::Instance()->RefreshPostingCapability(); // clear the flag app.uiGameDefinedDataChangedBitmask=0; // Check if any profile write are needed app.CheckGameSettingsChanged(); } PIXEndNamedEvent(); app.TickDLCOffersRetrieved(); app.TickTMSPPFilesRetrieved(); PIXBeginNamedEvent(0,"Network manager do work #2"); g_NetworkManager.DoWork(); PIXEndNamedEvent(); PIXBeginNamedEvent(0,"Misc extra xui"); // Update XUI Timers hr = XuiTimersRun(); #endif // Any threading type things to deal with from the xui side? app.HandleXuiActions(); #if 0 PIXEndNamedEvent(); #endif // 4J-PB - Update the trial timer display if we are in the trial version if (!ProfileManager.IsFullVersion()) { // display the trial timer if (app.GetGameStarted()) { // 4J-PB - if the game is paused, add the elapsed time to the // trial timer count so it doesn't tick down if (app.IsAppPaused()) { app.UpdateTrialPausedTimer(); } ui.UpdateTrialTimer(ProfileManager.GetPrimaryPad()); } } else { // need to turn off the trial timer if it was on , and we've // unlocked the full version if (bTrialTimerDisplayed) { ui.ShowTrialTimer(false); bTrialTimerDisplayed = false; } } // Fix for #7318 - Title crashes after short soak in the leaderboards } // Free resources, unregister custom classes, and exit. // app.Uninit(); g_pd3dDevice->Release(); } #ifdef MEMORY_TRACKING int totalAllocGen = 0; std::unordered_map allocCounts; bool trackEnable = false; bool trackStarted = false; volatile size_t sizeCheckMin = 1160; volatile size_t sizeCheckMax = 1160; volatile int sectCheck = 48; CRITICAL_SECTION memCS; DWORD tlsIdx; LPVOID XMemAlloc(SIZE_T dwSize, DWORD dwAllocAttributes) { if (!trackStarted) { void* p = XMemAllocDefault(dwSize, dwAllocAttributes); size_t realSize = XMemSizeDefault(p, dwAllocAttributes); totalAllocGen += realSize; return p; } EnterCriticalSection(&memCS); void* p = XMemAllocDefault(dwSize + 16, dwAllocAttributes); size_t realSize = XMemSizeDefault(p, dwAllocAttributes) - 16; if (trackEnable) { #if 1 int sect = ((int)TlsGetValue(tlsIdx)) & 0x3f; *(((unsigned char*)p) + realSize) = sect; if ((realSize >= sizeCheckMin) && (realSize <= sizeCheckMax) && ((sect == sectCheck) || (sectCheck == -1))) { app.DebugPrintf("Found one\n"); } #endif if (p) { totalAllocGen += realSize; trackEnable = false; int key = (sect << 26) | realSize; int oldCount = allocCounts[key]; allocCounts[key] = oldCount + 1; trackEnable = true; } } LeaveCriticalSection(&memCS); return p; } void* operator new(size_t size) { return (unsigned char*)XMemAlloc( size, MAKE_XALLOC_ATTRIBUTES( 0, FALSE, TRUE, FALSE, 0, XALLOC_PHYSICAL_ALIGNMENT_DEFAULT, XALLOC_MEMPROTECT_READWRITE, FALSE, XALLOC_MEMTYPE_HEAP)); } void operator delete(void* p) { XMemFree(p, MAKE_XALLOC_ATTRIBUTES( 0, FALSE, TRUE, FALSE, 0, XALLOC_PHYSICAL_ALIGNMENT_DEFAULT, XALLOC_MEMPROTECT_READWRITE, FALSE, XALLOC_MEMTYPE_HEAP)); } void WINAPI XMemFree(PVOID pAddress, DWORD dwAllocAttributes) { bool special = false; if (dwAllocAttributes == 0) { dwAllocAttributes = MAKE_XALLOC_ATTRIBUTES( 0, FALSE, TRUE, FALSE, 0, XALLOC_PHYSICAL_ALIGNMENT_DEFAULT, XALLOC_MEMPROTECT_READWRITE, FALSE, XALLOC_MEMTYPE_HEAP); special = true; } if (!trackStarted) { size_t realSize = XMemSizeDefault(pAddress, dwAllocAttributes); XMemFreeDefault(pAddress, dwAllocAttributes); totalAllocGen -= realSize; return; } EnterCriticalSection(&memCS); if (pAddress) { size_t realSize = XMemSizeDefault(pAddress, dwAllocAttributes) - 16; if (trackEnable) { int sect = *(((unsigned char*)pAddress) + realSize); totalAllocGen -= realSize; trackEnable = false; int key = (sect << 26) | realSize; int oldCount = allocCounts[key]; allocCounts[key] = oldCount - 1; trackEnable = true; } XMemFreeDefault(pAddress, dwAllocAttributes); } LeaveCriticalSection(&memCS); } SIZE_T WINAPI XMemSize(PVOID pAddress, DWORD dwAllocAttributes) { if (trackStarted) { return XMemSizeDefault(pAddress, dwAllocAttributes) - 16; } else { return XMemSizeDefault(pAddress, dwAllocAttributes); } } void DumpMem() { int totalLeak = 0; for (AUTO_VAR(it, allocCounts.begin()); it != allocCounts.end(); it++) { if (it->second > 0) { app.DebugPrintf("%d %d %d %d\n", (it->first >> 26) & 0x3f, it->first & 0x03ffffff, it->second, (it->first & 0x03ffffff) * it->second); totalLeak += (it->first & 0x03ffffff) * it->second; } } app.DebugPrintf("Total %d\n", totalLeak); } void ResetMem() { if (!trackStarted) { trackEnable = true; trackStarted = true; totalAllocGen = 0; InitializeCriticalSection(&memCS); tlsIdx = TlsAlloc(); } EnterCriticalSection(&memCS); trackEnable = false; allocCounts.clear(); trackEnable = true; LeaveCriticalSection(&memCS); } void MemSect(int section) { unsigned int value = (unsigned int)TlsGetValue(tlsIdx); if (section == 0) // pop { value = (value >> 6) & 0x03ffffff; } else { value = (value << 6) | section; } TlsSetValue(tlsIdx, (LPVOID)value); } void MemPixStuff() { const int MAX_SECT = 46; int totals[MAX_SECT] = {0}; for (AUTO_VAR(it, allocCounts.begin()); it != allocCounts.end(); it++) { if (it->second > 0) { int sect = (it->first >> 26) & 0x3f; int bytes = it->first & 0x03ffffff; totals[sect] += bytes * it->second; } } unsigned int allSectsTotal = 0; for (int i = 0; i < MAX_SECT; i++) { allSectsTotal += totals[i]; PIXAddNamedCounter(((float)totals[i]) / 1024.0f, "MemSect%d", i); } PIXAddNamedCounter(((float)allSectsTotal) / (4096.0f), "MemSect total pages"); } #endif