#include "../../Platform/stdafx.h" #include "BeaconPowerButton.h" #include "Screens/BeaconScreen.h" #include "../../../Minecraft.World/Entities/MobEffect.h" #include "../../../Minecraft.World/Headers/net.minecraft.locale.h" #include "../Textures/Textures.h" #include "Textures/ResourceLocation.h" // 4jcraft: referenced from MCP 8.11 (JE 1.6.4) #ifdef ENABLE_JAVA_GUIS ResourceLocation GUI_INVENTORY_LOCATION = ResourceLocation(TN_GUI_INVENTORY); #endif BeaconPowerButton::BeaconPowerButton(BeaconScreen* screen, int id, int x, int y, int effectId, int tier) : AbstractBeaconButton(id, x, y) { this->screen = screen; this->effectId = effectId; this->tier = tier; #ifdef ENABLE_JAVA_GUIS this->iconRes = &GUI_INVENTORY_LOCATION; #endif int statusIconIndex = MobEffect::javaId(effectId); this->iconU = (statusIconIndex % 8) * 18; this->iconV = 198 + (statusIconIndex / 8) * 18; } void BeaconPowerButton::renderTooltip(int xm, int ym) { MobEffect* effect = MobEffect::effects[effectId]; if (!effect) return; std::wstring name = app.GetString(effect->getDescriptionId()); if (tier >= 3 && effect->id != MobEffect::regeneration->id) { name += L" II"; } screen->renderTooltip(name, xm, ym); }