#include "../../Platform/stdafx.h" #include "../../../Minecraft.World/Headers/net.minecraft.world.level.h" #include "../../../Minecraft.World/Headers/net.minecraft.world.level.material.h" #include "../../../Minecraft.World/Headers/net.minecraft.world.level.tile.h" #include "../../../Minecraft.World/Util/JavaMath.h" #include "../../../Minecraft.World/Util/Mth.h" #include "DripParticle.h" DripParticle::DripParticle(Level* level, double x, double y, double z, Material* material) : Particle(level, x, y, z, 0, 0, 0) { xd = yd = zd = 0; unsigned int clr; if (material == Material::water) { clr = Minecraft::GetInstance()->getColourTable()->getColor( eMinecraftColour_Particle_DripWater); } else { clr = Minecraft::GetInstance()->getColourTable()->getColor( eMinecraftColour_Particle_DripLavaStart); } rCol = ((clr >> 16) & 0xFF) / 255.0f; gCol = ((clr >> 8) & 0xFF) / 255.0; bCol = (clr & 0xFF) / 255.0; setMiscTex(16 * 7 + 1); this->setSize(0.01f, 0.01f); gravity = 0.06f; this->material = material; stuckTime = 40; lifetime = (int)(64 / (Math::random() * 0.8 + 0.2)); xd = yd = zd = 0; } int DripParticle::getLightColor(float a) { if (material == Material::water) return Particle::getLightColor(a); // 4J-JEV: Looks like this value was never used on the java version, // but it is on ours, so I've changed this to be bright manualy. int s = 0x0f; int b = 0x0f; return s << 20 | b << 4; // MGH changed this to a proper value as PS3 // wasn't clamping the values. } float DripParticle::getBrightness(float a) { if (material == Material::water) return Particle::getBrightness(a); else return 1.0f; } void DripParticle::tick() { xo = x; yo = y; zo = z; if (material == Material::water) { // rCol = 0.2f; // gCol = 0.3f; // bCol = 1.0f; unsigned int clr = Minecraft::GetInstance()->getColourTable()->getColor( eMinecraftColour_Particle_DripWater); rCol = ((clr >> 16) & 0xFF) / 255.0f; gCol = ((clr >> 8) & 0xFF) / 255.0; bCol = (clr & 0xFF) / 255.0; } else { // rCol = 1.0f; // gCol = 16.0f / (40 - stuckTime + 16); // bCol = 4.0f / (40 - stuckTime + 8); unsigned int cStart = Minecraft::GetInstance()->getColourTable()->getColor( eMinecraftColour_Particle_DripLavaStart); unsigned int cEnd = Minecraft::GetInstance()->getColourTable()->getColor( eMinecraftColour_Particle_DripLavaEnd); double rStart = ((cStart >> 16) & 0xFF) / 255.0f, gStart = ((cStart >> 8) & 0xFF) / 255.0, bStart = (cStart & 0xFF) / 255.0; double rEnd = ((cEnd >> 16) & 0xFF) / 255.0f, gEnd = ((cEnd >> 8) & 0xFF) / 255.0, bEnd = (cEnd & 0xFF) / 255.0; float variance = (40 - stuckTime); rCol = rStart - ((rStart - rEnd) / 40) * variance; gCol = gStart - ((gStart - gEnd) / 40) * variance; bCol = bStart - ((bStart - bEnd) / 40) * variance; } yd -= gravity; if (stuckTime-- > 0) { xd *= 0.02; yd *= 0.02; zd *= 0.02; setMiscTex(16 * 7 + 1); } else { setMiscTex(16 * 7 + 0); } move(xd, yd, zd); xd *= 0.98f; yd *= 0.98f; zd *= 0.98f; if (lifetime-- <= 0) remove(); if (onGround) { if (material == Material::water) { remove(); level->addParticle(eParticleType_splash, x, y, z, 0, 0, 0); } else { setMiscTex(16 * 7 + 2); } xd *= 0.7f; zd *= 0.7f; } Material* m = level->getMaterial(Mth::floor(x), Mth::floor(y), Mth::floor(z)); if (m->isLiquid() || m->isSolid()) { double y0 = Mth::floor(y) + 1 - LiquidTile::getHeight(level->getData( Mth::floor(x), Mth::floor(y), Mth::floor(z))); if (y < y0) { remove(); } } }